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  #81  
Old 01-02-2025, 10:41 PM
winter888 winter888 is offline
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Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
Realistically, the agreement should be that everyone meets up at the start of the window and rolls. Whoever wins the roll gets to turn in to the goblin. If they fail to turn in to the goblin within 5 minutes of him spawning or lose to Skargus, he goes FFA. Whoever kills Skargus needs to announce the TOD in shout so people can afk pick up the next roll time or be in violation of the player agreement and lose their skargus head.

Most people would just do the roll and log off, the only person that has to sock the roll is the winner. Some people would stay to try and snipe in case the winner can't kill it for some reason, guaranteeing it doesn't just stay up. Everyone can stop wasting huge amounts of time for no reason at this camp.

I really doubt we'll get this or something like this though, its too hard to get people to agree to change anything.
This solution seems the right way to go. Make an player agreement based on this please. The 5 minutes seems too short tho. Could be 30mins just like Ragefire turn in.
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  #82  
Old 01-03-2025, 12:21 AM
Reiwa Reiwa is offline
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I agree that the goblin is angry. That much is plain and evident.

But why is the goblin angry?

Inquiring minds want to know.
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  #83  
Old 01-03-2025, 12:38 AM
Knuckle Knuckle is offline
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Quote:
Originally Posted by winter888 [You must be logged in to view images. Log in or Register.]
This solution seems the right way to go. Make an player agreement based on this please. The 5 minutes seems too short tho. Could be 30mins just like Ragefire turn in.
Yeah agreed, only one person has to sacrifice their souls for the length of that window. I would actually show up to roll for that no doubt. And if you want to really shock the hardcore nerds, just remove the 8 hour variance window (does anyone ever feel good about variance windows, for non raid FTE'ers, on non raid targets where you don't engage on pop??)....
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  #84  
Old 01-03-2025, 12:20 PM
loramin loramin is offline
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Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
does anyone ever feel good about variance windows, for non raid FTE'ers, on non raid targets where you don't engage on pop??
I feel good about a Luclin-era reward on a Velious-locked server being unusually and classically difficult to attain, yes.
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  #85  
Old 01-03-2025, 12:20 PM
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I feel good about a Luclin-era reward on a Velious-locked server being unusually and classically difficult to attain, yes.
Difficult to obtain, and random to obtain, are two different things though.
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  #86  
Old 02-17-2026, 03:23 PM
Zabditin Zabditin is offline
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Since I'm thinking about going after the angry goblin at some point in the future, and I just learned about how the camp is handled today, I was doing some forum searching. I found this chat thread, and I'm wondering if any policy update could possibly happen.

I know this thread has been without a post for over a year, but I thought I would post here since it's the first angry goblin related thread I came upon.
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  #87  
Old 02-18-2026, 01:00 PM
loramin loramin is offline
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Quote:
Originally Posted by Zabditin [You must be logged in to view images. Log in or Register.]
Since I'm thinking about going after the angry goblin at some point in the future, and I just learned about how the camp is handled today, I was doing some forum searching. I found this chat thread, and I'm wondering if any policy update could possibly happen.

I know this thread has been without a post for over a year, but I thought I would post here since it's the first angry goblin related thread I came upon.
Both goblins, angry and shady, did not have their rules set by the staff. When they were first added to the server, the first person to click on them got them, and it was a race to do that ... a stupid, annoying race, that favored people with better connections.

So, for everyone goblin spawn (starting with Shady) a few of us showed up and said "this is dumb: let's all agree to do this like any other loot roll, with /random". At first some agreed, and some didn't, but with each (lame, first to click) goblin, more and more people got on board. Finally, all but one or two holdouts agreed ... and eventually those holdouts realized they were fighting 20+ people, and were being jerks, so they caved.

The point is, it was a player-made agreement. After we did it awhile, the staff decided "well if everyone likes it this way, we're not going to let one jerk ruin it", and they started enforcing the agreement.

If you want to change the policy, it's easier than any other rule in the game (but not easy). Changing another rule requires bribing Rogean or a head GM [You must be logged in to view images. Log in or Register.]. Changing a player agreement "just" requires convincing everyone who shows up to roll that the new policy is best ... and then you have to keep doing it for X? weeks, at which point the staff will enforce it.
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  #88  
Old 02-19-2026, 06:52 PM
cd288 cd288 is offline
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Or the staff could just change it if they wanted to. You don't need everyone to agree.
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  #89  
Old 02-19-2026, 06:53 PM
Castle2.0 Castle2.0 is offline
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Easy solution. Use proceeds from the sale of one of your manastones to buy the ring. Problem solved.
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  #90  
Old 02-19-2026, 07:07 PM
loramin loramin is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Or the staff could just change it if they wanted to. You don't need everyone to agree.
Good luck bribing them to ignore the server's wishes and change it to how you think it should work [You must be logged in to view images. Log in or Register.]
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