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  #11  
Old Yesterday, 05:45 PM
Trungep99 Trungep99 is offline
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Necro, shaman, druid are best options for soloing but does require med breaks.
If you want melee maybe SK or bard?
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  #12  
Old Yesterday, 08:06 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Infectious [You must be logged in to view images. Log in or Register.]
If you cant manage a enchanter at 30 I would just quit and try another game.
Charming enchanters do have a bit of a difficulty hump around level 30. I experienced it as well. Charming at lower levels is a bit more annoying because the level difference of a blue is smaller at 30 than it is at 60.

What this means is you need to charm mobs that are closer to your level. The smaller the level difference between yourself and the mob, the more spell resists there are. 30 is a level range where you are transitioning to newer, more challenging zones as well. On top of that, your Tash spell isn't as good, and your nuke isn't very powerful for finishing off both mobs if you want full xp.

I died quite a few times at 30 due to bad RnG with resists. While it doesn't take long to recover that XP at 30, it is a bit demoralizing to see your work evaporate when you only have a few hours a week to play.
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  #13  
Old Yesterday, 08:16 PM
Infectious Infectious is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Charming enchanters do have a bit of a difficulty hump around level 30. I experienced it as well. Charming at lower levels is a bit more annoying because the level difference of a blue is smaller at 30 than it is at 60.

What this means is you need to charm mobs that are closer to your level. The smaller the level difference between yourself and the mob, the more spell resists there are. 30 is a level range where you are transitioning to newer, more challenging zones as well. On top of that, your Tash spell isn't as good, and your nuke isn't very powerful for finishing off both mobs if you want full xp.

I died quite a few times at 30 due to bad RnG with resists. While it doesn't take long to recover that XP at 30, it is a bit demoralizing to see your work evaporate when you only have a few hours a week to play.
Why are you explaining enchanter class to me? Was i asking for advice or something?
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  #14  
Old Yesterday, 08:20 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Infectious [You must be logged in to view images. Log in or Register.]
Why are you explaining enchanter class to me? Was i asking for advice or something?
Why are you posting on a public forum if you expect everybody to ignore your post?
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  #15  
Old Yesterday, 08:28 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Charming enchanters do have a bit of a difficulty hump around level 30. I experienced it as well. Charming at lower levels is a bit more annoying because the level difference of a blue is smaller at 30 than it is at 60.

What this means is you need to charm mobs that are closer to your level. The smaller the level difference between yourself and the mob, the more spell resists there are. 30 is a level range where you are transitioning to newer, more challenging zones as well. On top of that, your Tash spell isn't as good, and your nuke isn't very powerful for finishing off both mobs if you want full xp.

I died quite a few times at 30 due to bad RnG with resists. While it doesn't take long to recover that XP at 30, it is a bit demoralizing to see your work evaporate when you only have a few hours a week to play.
I second this. The close spread means you get more resists and getting adds is a lot more dangerous. It get exponentially easier around 45 I found but getting there is quite the journey. I feel like I'd have a lot easier time doing it again knowing what I now know but you have to go through that learning curve. It will always remain a high risk high reward class though.
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  #16  
Old Today, 03:01 AM
spoil spoil is offline
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At higher levels you also have 2 long duration stuns, a good bedlam-line spell, a good rune, then at 55 (?) you can use AE mez in tight quarters without fear of mezzing yourself. Definitely plays differently when you have all the tools.
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  #17  
Old Today, 03:11 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Why are you posting on a public forum if you expect everybody to ignore your post?
Zing!
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  #18  
Old Today, 08:21 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by spoil [You must be logged in to view images. Log in or Register.]
At higher levels you also have 2 long duration stuns, a good bedlam-line spell, a good rune, then at 55 (?) you can use AE mez in tight quarters without fear of mezzing yourself. Definitely plays differently when you have all the tools.
With resist magic and unexceptional MR I've always resisted it sub 55 except like once and it kinda just pauses the fight, annoying but not deadly. CHA is important but having enough mana to keep bedlam line up 24/7 and being ready to stun into AE mez is basically the foundation of self preservation but at early levels if you're not twinked this is mana heavy.
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  #19  
Old Today, 08:28 AM
Pootle Pootle is offline
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I would have to also recommend Druid. Easy to Solo and very little travel time, so you can get around without eating into your limited play time.
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  #20  
Old Today, 08:56 AM
kjs86z2 kjs86z2 is offline
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Just keep on with the enchanter and git gud.
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