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#2
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this is a slideshow, not proof of anything other than concept.
i wonder which IP they're ripping from this time around. and how theyre going to use microtransactions in this grift. youre such a simp ShovelQuest | ||
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#3
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Vibe coded EQ
God bless and god speed
__________________
Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | ||
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#4
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Statistically, crowdfunded MMOs have a high failure rate; recent data suggests nearly 47% of these projects fail completely, while only about 11% are considered successful.
Heh, "previous MMORPG titled Oath (developed by ReadyUp Studios) became a notorious example of a "cash and dash" scheme. It raised over $116,000 on Kickstarter but never delivered a playable game, faced accusations of not paying contractors, and eventually saw the studio dissolve." | ||
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Last edited by Botten; Today at 11:18 AM..
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#5
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Plan:
Phase 1: 1. Use existing IP and previous hobbyist developers work to create a popular server. 2. Monetize using pay-to-win and cosmetic microtransactions. 3. Lean into the narrative that big game development companies are trying to squash the little guys out here just trying to make enjoyable game experiences. At this point, now the rabid fans who willingly spent dozens, hundreds or more of dollars in microtransactions on your stolen IP project that used borrowed code will be part of your "cult." Phase 2: 1. Use the profits of your first venture grifting people out of their money for 6 months worth of gameplay to pay your out-of-court settlement to the IP holders, and pay your lawyers for their shitty attempt at defending your case. 2. Start a kickstarter for your next project, which will also be using other people's IP and borrowed development work. 3. If you decide to try and launch: Go back to Phase 1, otherwise, proceed to Phase 3. Phase 3: 1. Create artwork and assets using AI. Release these as "teasers" of the work you've done so far. 2. In Blender, create a "gameplay trailer" that includes absolutely fuck-all that will actually be in your game. 3. Do Live Q and A's to reinforce the belief in your cult following that you are actually good developers and capable of taking on such a task and "re-defining the MMO Genre." 4. Ghost your Kickstarter backers by slowing down on your "trailer" releases and "asset creation" previews. 5. Claim that the fallout from your Phase 1 endeavor has you nervous to launch a new title. 6. Lean into the narrative that your cult following will create, and play the role of wounded, benevolent bird. 7. Keyser Soze with their money. It's up to you if you want to return to either Phase 1 or Phase 2 on your next project. Your dumbass, highly regarded cult followers will still be with you for another few cycles of this. | ||
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#6
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Is there digging or did they mean to write hallowed?
__________________
lootmaxxed and eq pilled
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#7
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Quote:
You: "I hate my life i wish i was dead" | |||
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#8
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I remember when Shards of Dalaya branched off to make their own failed momoperger. It's nice to see one with modern graphics. No roadmap but there's plans to make a roadmap lawl.
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#9
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I'll give any game a chance but I'm not preordering or getting caught in any FOMO bait.
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#10
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The journey is the adventure for some of us.
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