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#11
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The proc from luminary 2H sword offsets the -cha on brain and then some, with a long duration on top of that.
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#13
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BIS range slot item for paladin is CT brain by far
just unequip it for lulls
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Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 60 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | ||
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#14
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There's an argument for Orb of the Deep Sea. Not universally BIS in all situations, but if you're doing something where there's no real risk of dying and/or you're not being CHed (say, an easy grind session with a non-cleric healer), maximum AC is the most efficient thing you can have. The FT from CT brain is nice if you don't have an enchanter or bard in the group, but if you do, it's pretty negligible. There are situations and group setups where 45 AC is better.
You can also get the orb for low dkp while the brain will cost you a year's worth. | ||
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Last edited by greatdane; 08-23-2025 at 01:52 AM..
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#15
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Primal Bow
R I M A L B O W
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"When the going gets weird, the weird turn pro" -Hunter S. Thompson.
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#16
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Quote:
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#17
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Honest question: is the koi orb (45 AC) the BiS for group content? I notice a huge difference between when I wear it or my thunderstone.
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#18
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Quote:
https://www.project1999.com/forums/s...d.php?t=444022 You can read this thread if you want more details on AC, and see what tests were done. Koi Orb would certainly not be BiS while above the Softcap. Personally I think Cazic Brain would still be better, even when below the softcap. But it would be interesting to see some comparison data. https://www.project1999.com/forums/s...&postcount=198 This test on my 60 Shaman was parsing hit data from a level 40 mob. Going from 100 AC to 150 AC (both of these values are below softcap) reduced my melee damage taken by roughly 12%. Flowing Thought I from Cazic Brain gives you 600 mana per hour, which is basically 3 celestial cleansings. So for Koi Orb to potentially be better, it would need to save you at least 175 × 12 = 2100 HP per hour. When using the 12% reduction number, that would mean you need to take more than 18000 damage per hour for Koi Orb to even be a consideration for BiS.
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Last edited by DeathsSilkyMist; Today at 02:04 AM..
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#19
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There shouldn’t be post cap returns at all in velious until the very end and even then it was very small… I want to say like 12%?
Still, devs have done a tremendous job creating a facsimile of classic. I appreciate it greatly. | ||
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