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  #51  
Old Today, 11:43 AM
Reiwa Reiwa is offline
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
You misunderstand, i was just pointing out that people making shit up to fit their observations has a few layers of complexity.

One involves one or many people observing, recording and making conclusions.

The other is reading an old book written hundreds of years after the fact and drawing a conclusion as well.
One has supported thoughtful investigations. The other relies on simple faith.
All your precise measurements were potentially altered by passing through the Van Allen belt, or as I like to call it, "God's Rainbow". [You must be logged in to view images. Log in or Register.]
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  #52  
Old Today, 12:28 PM
Ciderpress Ciderpress is online now
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NDT is the jake paul of public science educators
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  #53  
Old Today, 01:01 PM
BradZax BradZax is online now
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
I forgive you for your lack of understanding.
Many people observe the universe is bugged when you go fast and therefore is a simulation.

Your many people overserving this to be true statement proves it is correct.

You dont understand that you math is simply an excuse, not proof of anything other than the laws of physics make no sense whatsoever.
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  #54  
Old Today, 02:24 PM
BradZax BradZax is online now
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Notice if you go too fast the game bugs out.

Also if you get too small it can't calculate your world position properly: Quantum physics

I believe the scientific theory for this behavior was dubbed by the man who built the system you're saying is what's happening:

Spooky action.

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  #55  
Old Today, 05:34 PM
Duik Duik is offline
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Life is a game designed by an infallable god.

It quite literally cannot glitch.

Take that cyclists!
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  #56  
Old Today, 06:16 PM
BradZax BradZax is online now
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Life is a game.
correct now you're starting to understand.
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