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  #31  
Old 01-26-2026, 10:48 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
I do have one ready on me, but really keep it for when we are racing for Magi P'Tasa (I know it's a camp now, shhh) and he's at 1% and we are this close to wiping and if we wipe someone else will get it, or some similar situation. I never thought it was so cheap to recharge. I would need a second one to be confident I can recharge it and then I might use it a little bit more!

This gives me an idea: a row of Wands of swords on the ground, kind of like mod rods, for mages to pick up and burst damage during a tough fight.
Nah it’s expensive to recharge but people sell them (I guess). I recall all click wand recharges are like 500pp to buy back. The Guide to Recharging on the Wiki has the prices.
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  #32  
Old 01-31-2026, 11:29 AM
TheBlob TheBlob is offline
Sarnak


Join Date: Sep 2011
Posts: 220
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Nah it’s expensive to recharge but people sell them (I guess). I recall all click wand recharges are like 500pp to buy back. The Guide to Recharging on the Wiki has the prices.
It's still good to know recharging them is an option and I should get a second one on another toon so I can use them a bit more often than "once in a lifetime".
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  #33  
Old 02-02-2026, 08:47 AM
PatChapp PatChapp is offline
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Posts: 1,191
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Enchanter wand is 250pp buyback so 500 total, I imagine mage is the same
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  #34  
Old 04-01-2026, 05:20 AM
ClaraBao ClaraBao is offline
Decaying Skeleton


Join Date: Apr 2026
Location: Aventura
Posts: 1
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Nice attempt Ice burrowers are no joke at 60, especially non-epic.

On aggro: Magicians don’t really have “true” high-threat snap aggro tools like some other classes. Most of your aggro control comes indirectly through damage and pet management. That said:

1) Aggro spells

Your best bet early fight is Shock of Blades / Shock line - fast cast, decent hate per second.
Malosi line (if you’re using Malo/Malosini) also generates a solid chunk of aggro upfront and helps your pet stick better long-term.
Fire nukes tend to generate more aggro than cold, but they’re less efficient, so it’s a tradeoff.
Don’t underestimate pet attack timing: sending pet slightly after you land initial hate can smooth things out.

But honestly, mage aggro tools are limited you’re not going to “lock” aggro cleanly like a tank class.

2) Soloing Ice burrowers
People have done it, but your experience is pretty much spot on:

The leash mechanic is brutal if you overkite
Their hitbox + no snare makes tick-sitting inconsistent
Early fight mana spike is the real problem, not the end

A few practical tweaks:

Try pre-casting damage shield + burnout + full buffs and let pet build initial hate before you commit mana
Use terrain to create safer sit windows instead of pure straight-line kiting
Consider mod rods + reclaim energy timing to smooth mana curve

Between the two options you mentioned improving tick-sitting will probably give you more consistent results than trying to brute-force aggro with spells.

Also, slightly off-topic, but if you're into optimizing performance and resource management (whether in games or IRL), I recently came across some pretty useful insights on Welltrix expert resources - different field, but surprisingly relevant mindset-wise when it comes to efficiency and planning.

Curious if anyone here managed this cleanly without an epic feels like that’s the real breakpoint for this fight.
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  #35  
Old Yesterday, 08:33 PM
Balimon Balimon is offline
Fire Giant

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Join Date: Mar 2013
Posts: 815
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Quote:
Originally Posted by ClaraBao [You must be logged in to view images. Log in or Register.]
Nice attempt Ice burrowers are no joke at 60, especially non-epic.

On aggro: Magicians don’t really have “true” high-threat snap aggro tools like some other classes. Most of your aggro control comes indirectly through damage and pet management. That said:

1) Aggro spells

Your best bet early fight is Shock of Blades / Shock line - fast cast, decent hate per second.
Malosi line (if you’re using Malo/Malosini) also generates a solid chunk of aggro upfront and helps your pet stick better long-term.
Fire nukes tend to generate more aggro than cold, but they’re less efficient, so it’s a tradeoff.
Don’t underestimate pet attack timing: sending pet slightly after you land initial hate can smooth things out.

But honestly, mage aggro tools are limited you’re not going to “lock” aggro cleanly like a tank class.

2) Soloing Ice burrowers
People have done it, but your experience is pretty much spot on:

The leash mechanic is brutal if you overkite
Their hitbox + no snare makes tick-sitting inconsistent
Early fight mana spike is the real problem, not the end

A few practical tweaks:

Try pre-casting damage shield + burnout + full buffs and let pet build initial hate before you commit mana
Use terrain to create safer sit windows instead of pure straight-line kiting
Consider mod rods + reclaim energy timing to smooth mana curve

Between the two options you mentioned improving tick-sitting will probably give you more consistent results than trying to brute-force aggro with spells.

Also, slightly off-topic, but if you're into optimizing performance and resource management (whether in games or IRL), I recently came across some pretty useful insights on Welltrix expert resources - different field, but surprisingly relevant mindset-wise when it comes to efficiency and planning.

Curious if anyone here managed this cleanly without an epic feels like that’s the real breakpoint for this fight.
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