Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #21  
Old 04-22-2026, 03:34 PM
Awsten_Tx Awsten_Tx is offline
Sarnak


Join Date: May 2022
Posts: 208
Default

Quote:
Originally Posted by Darver [You must be logged in to view images. Log in or Register.]
But either it reverted or that comment was wrong. Plus, there is nothing clear, that I've found yet, saying it has a definitive cast time number. This could have been something added in, then taken right back out 2 weeks later, possibly after public backlash or unintended consequences. The question is when.

Not that it matters, we have a comment from June 2001, which is before the end of Velious, stating clearly that you can cast it while running. This is probably our best evidence for how it acted in the actual timeline unless we can find something else. So, worst case this would affect a new server that is still progressing through the natural game play where an undetermined cast time is added between June 15th 2000 and sometime on or before June 1st 2001.
I dunno, i tend to trust patch notes pretty heavily over the "trust me bro" comments. Course its also possible you could still 1 click it on the move but on subsequent clicks it got interupted. Who knows. But its pretty clear it isnt behaving like it was on live back in the day.
Reply With Quote
  #22  
Old 04-22-2026, 03:49 PM
Awsten_Tx Awsten_Tx is offline
Sarnak


Join Date: May 2022
Posts: 208
Default

Gonna do some testing with dain hammer this evening.
Reply With Quote
  #23  
Old 04-22-2026, 03:51 PM
CrazyPro CrazyPro is offline
Sarnak

CrazyPro's Avatar

Join Date: Jan 2020
Location: Oggok
Posts: 316
Default

Quote:
Originally Posted by Awsten_Tx [You must be logged in to view images. Log in or Register.]
Gonna do some testing with dain hammer this evening.
dain hammer is listed as 0.12 cast time on TAKP/Quarm
__________________
Green:
Rimurok 60 Ogre Shadowknight <Castle>
Nilwen 60 Ogre Druid <Castle>
Pygnomaniac 4 GnOgre Wizard <Castle>
Mirnimhirnsvirf 13 Cancermancer <Castle>
__________________
Green: ACTIVE
Blue: INACTIVE
Red: INACTIVE

Quarm is love Quarm is life
Reply With Quote
  #24  
Old Yesterday, 07:25 AM
Boomlaor Boomlaor is offline
Sarnak


Join Date: Oct 2009
Posts: 202
Default

Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
It was instant cast and could be cast on the move:

Source: I used it to gather and quad wyverns in CS in late 2001.
Second this. I played a wizard main from 2001 through 2006, including quadding wyverns, raptors, suits in WL, flies in Plane of Disease, and the lvl 68 dudes in Plane of Fire. I used flux staff 100% of the time both for pulling mobs as well as to determine when I was at max casting range to stop and cast my snare/next nuke. This was 100% clickable on the run. Can't speak to Rod of Insidious Glamour, but Flux staff was.
Reply With Quote
  #25  
Old Yesterday, 08:01 AM
Boomlaor Boomlaor is offline
Sarnak


Join Date: Oct 2009
Posts: 202
Default

Some in era evidence:

https://www.graffes.com/forums/showt...rius-of-Luclin

“ - 6. Pulling WITH a staff of temperal flux: Use the same as is stated above, but cast your SoTF on the run to aggro them, and use it as a gadge for casting distance for when you're going to cast Bonds of Force or Circle of Force.”
Reply With Quote
  #26  
Old Yesterday, 11:29 AM
Kinien Kinien is online now
Aviak


Join Date: Feb 2019
Posts: 52
Default

Definitely word of mouth type of call out here, but...guildmate shared this with me. I obviously don't have patch note proof.

"I was a main wizard on live, I remember them making the change and reverting it after there was an uproar from players.
It was like a week I think, wasn't long before they reversed course."
Reply With Quote
  #27  
Old Yesterday, 07:00 PM
Duik Duik is offline
Planar Protector

Duik's Avatar

Join Date: Oct 2017
Location: Near the largest canyon in the world!
Posts: 3,016
Default

I was wiz on Prexus, it was insta-cast for me.
Its a trust me bro post though because I stopped playing him before 2001. No proof though.
The patch advertized change and revert after player complaints sounds legit.
Reply With Quote
  #28  
Old Yesterday, 07:33 PM
Awsten_Tx Awsten_Tx is offline
Sarnak


Join Date: May 2022
Posts: 208
Default

There is 0 evidence it was reverted. It might of been usable on and "instant basis" every second. But was not spammable to the point it caused people to crash, I found another patch note similar which indicates fixes for other instant items like dark cloak of sky, or cloak of thorns.
Reply With Quote
  #29  
Old Yesterday, 09:34 PM
CrazyPro CrazyPro is offline
Sarnak

CrazyPro's Avatar

Join Date: Jan 2020
Location: Oggok
Posts: 316
Default

Quote:
Originally Posted by Awsten_Tx [You must be logged in to view images. Log in or Register.]
There is 0 evidence it was reverted. It might of been usable on and "instant basis" every second. But was not spammable to the point it caused people to crash, I found another patch note similar which indicates fixes for other instant items like dark cloak of sky, or cloak of thorns.
https://web.archive.org/web/20010921...art=21&stop=33

Quote:
Kelvyn Telarian
Forum Wizard
(4/10/01 10:18:09 pm)
Re: sola wizard spawns...
Regarding quadding in CS, some important things to keep in mind so you don't die again:

1. Practice pulling 1 wyvern only down the cliffs to the sand, then kill using Pillar--use flux staff to ping distance as described by fasty earlier--this way you should never have to keep turning around and looking at the mobs--just watch a Dru kite sometime, you will see what I mean.

2. Do NOT run with the mobs through and around the Othimir--when you kill some before the others of your four, you may end up with like only 3 mobs due to resists or whatever--that 4th hit is gonna hit an Othmir then they will swarm--if that ever happens, run out into the water (you should be levitating) and gate.

3. ALWAYS have gate up--the second you port into CS, swap it out and mem gate or you will be very bummed.

4. Always pull either in the sand right up along the cliffs, which has no Othmir at all and a nice little straight alleyway for quadding, or out on the far edges of the beach (opposite end of the Bulthar of course), and cut across the water, lining them up to nuke just as they exit--this latter meathod is an interesting and fun technique.

5. It is best to hover while levitating about 6-10 feet below the wyverns--this usually avoids any agro from Drakes--if you actually go UP on the cliff top to pull, the Drakes are much more likely to become aware of you. Once you are in hover position, and have double checked that you have 3 or 4 juicy Wyverns all lined up on the cliff above, just run and ping with flux staff--hit F8 to target, hotkey flux, run on to the next one, then make a hard turn straight out from the cliff towards the water. This will give you time to set up the Atol's or BoF since the Wyverns aren't levitating and you are. You will see them fall down the cliff face while you run striaght out. As they approch you, move left and right along the beach to bunch them up, then apply snare and yer off!

NOTE: I started with just 1 mob till I had exactly what I wanted to do down. Then added 1 more, then one more till I was very smooth in each. And I still die from time to time :-)

Good Luck, it is a nice place to quad.


Kel, 53, Veeshan
-

https://dbsanfte.github.io/eq-archiv...-msg-32972.txt

2001-08-15

Quote:
To be honest, at this point the SoTF is so useful when solo'ing, I'd
equip it instead of the SotW. Remember, it's not just the debuff
abilty (which is so tiny as to not be noticable), it lets you judge
the range of your nukes, so you know when to stop running
and start
blasting.
-

https://dbsanfte.github.io/eq-archiv...-msg-24686.txt

2001-07-24

Quote:
My Wizard
pulls with the right-click effect on my Staff of Temperate Flux (if I
decide to pull instead of fight in the water...see below). I get the
goblin targeted, and then swim up. When I get far enough up to see
the surface of the lake, I invoke the right-click effect (aren't items
that work while running or swimming great?
), break through the
surface, and run to the shore (jboots active, of course), using the
right-click on the Staff to tell when I'm getting too far ahead, so I
can stop to let the goblin catch up a little.
It was definitely reverted.
__________________
Green:
Rimurok 60 Ogre Shadowknight <Castle>
Nilwen 60 Ogre Druid <Castle>
Pygnomaniac 4 GnOgre Wizard <Castle>
Mirnimhirnsvirf 13 Cancermancer <Castle>
__________________
Green: ACTIVE
Blue: INACTIVE
Red: INACTIVE

Quarm is love Quarm is life
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:27 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.