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#41
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Any time you bring mobs off of their spawn and across another player and that player gets aggro, it's a train. Doesn't matter if its a kite, you're taking them for a walk, or they are stalking you because they saw your bikini pictures on Instagram. Moving mobs off their spawn and causing them to aggro other players is a train. | |||
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#42
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#43
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If you move a mob off of its spawn, you are responsible for its behavior after the fact. That's why when you kite something, you have to put aggro into it, so that someone can't mess it up by sitting in its path. This is simple shit, I can't believe how many posters on here are out of the loop on how the mechanics work and how the rules work. | |||
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#44
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Maybe I'm the only person around here that was threatened with suspension for pulling with an Eye of zomm - because someone came along and sat in the mobs path towards me and then petitioned me when they got killed.
And that's how the GM at the time broke it down to me, almost word for word. "If you move a mob off of its spawn, its now your responsibility to make sure it doesnt kill an innocent bystander on its way to you" | ||
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#45
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That may be your belief but in the multiple years that I've been here I have yet to see one outcome of a kite align with your definition. Putting agro into a mob doesn't 100% equate to it ignoring people sitting in its path. Just like getting low health doesn't 100% equate to pulling a mob off a tank. There are thresholds. If your perspective is that everyone else is out of the loop at some point you have to look at the loop and understand that you are the common denominator. | |||
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#46
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Well I mean in a wrong way you're right.
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#47
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Entirely possible they aggroed you because you were bandaging, which a mob maybe adds to their hate list as they view it as 'heal agro' and then since you were low health you got low-hp agro. Perhaps a P99 glitch or classic, not sure if anyone can test.
If you had full health and he ran them over perhaps nothing would have happened. Could be ruled as accidental
__________________
Wedar - Level 60 Grandmaster (Retired)
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#48
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Each player is responsible for their OWN positioning and safety. If you are sitting in the path of a MOB as it walks around or as it is chasing another player, THAT IS YOUR FAULT. Move your ass out of the way. Pay attention. React to your surroundings. Engage with the game. The game is not supposed to be "sit in a safe spot and kill a static MOB with no risk". If you are in any zone with a MOB that can aggro you, then inherently you are at risk. That risk should be much higher than what it currently is, but unfortunately this game is stuck with poorly coded MOBs, so the playerbase isn't being challenged like they should be. MOBs pathing "unexpectedly" as a result of them chasing another player - that is simply how the game should always be anyway. Nobody is entitled to a safe spot in Everquest, and needing to constantly move around and adapt is supposed to be a primary aspect of the gameplay.
__________________
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#49
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Wait we are still talking about pixels right? Because I agree with Zuran's last post strongly and not just because it's written in complete sentences with effort towards consistency.
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#50
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Sam I missed you saying that and since you are up mornings hola but respectfully that's whack.
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