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  #51  
Old 04-24-2026, 07:20 AM
OriginalContentGuy OriginalContentGuy is offline
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Is this still a controversy that OP would resolve? If not hoocars filed under vegetables.
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  #52  
Old 04-24-2026, 12:10 PM
kjs86z2 kjs86z2 is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Absolutely not. What a stupid idea.

Each player is responsible for their OWN positioning and safety. If you are sitting in the path of a MOB as it walks around or as it is chasing another player, THAT IS YOUR FAULT. Move your ass out of the way. Pay attention. React to your surroundings. Engage with the game. The game is not supposed to be "sit in a safe spot and kill a static MOB with no risk".

If you are in any zone with a MOB that can aggro you, then inherently you are at risk. That risk should be much higher than what it currently is, but unfortunately this game is stuck with poorly coded MOBs, so the playerbase isn't being challenged like they should be. MOBs pathing "unexpectedly" as a result of them chasing another player - that is simply how the game should always be anyway. Nobody is entitled to a safe spot in Everquest, and needing to constantly move around and adapt is supposed to be a primary aspect of the gameplay.
thats not how p99 works buddy

you are bad
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  #53  
Old 04-26-2026, 08:24 AM
Wayward Wayward is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Absolutely not. What a stupid idea.

Each player is responsible for their OWN positioning and safety. If you are sitting in the path of a MOB as it walks around or as it is chasing another player, THAT IS YOUR FAULT. Move your ass out of the way. Pay attention. React to your surroundings. Engage with the game. The game is not supposed to be "sit in a safe spot and kill a static MOB with no risk".

If you are in any zone with a MOB that can aggro you, then inherently you are at risk. That risk should be much higher than what it currently is, but unfortunately this game is stuck with poorly coded MOBs, so the playerbase isn't being challenged like they should be. MOBs pathing "unexpectedly" as a result of them chasing another player - that is simply how the game should always be anyway. Nobody is entitled to a safe spot in Everquest, and needing to constantly move around and adapt is supposed to be a primary aspect of the gameplay.
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  #54  
Old 04-29-2026, 11:00 AM
Anonymous Anonymous is offline
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sildaen is bad at kiting, but im on his side about the permadeath reroll.

if ur gonna try permadeath, it's always your fault if you die. #1 thing is to not put yourself in situations where you could die.

that camp has to be the easiest camp in all of norrath to accidentally die in.

free sildaen
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  #55  
Old 05-01-2026, 01:32 PM
Castle2.0 Castle2.0 is offline
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Typical <Lineage> lol
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  #56  
Old Yesterday, 12:25 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
thats not how p99 works buddy
Yes it is. Learn to play. Or just keep getting aggroed and dying. Up to you.
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  #57  
Old Yesterday, 10:43 AM
chillybob chillybob is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Chillogan did this to me on the Oasis spectres once, I haven't forgotten.
burn him at the stake
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and then do what you have to do.
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  #58  
Old Yesterday, 08:03 PM
Owlmeat Owlmeat is offline
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Quote:
Originally Posted by Phildorex [You must be logged in to view images. Log in or Register.]
There's something else I notice when I revisit Slidein's tells. He was using a staff of temperate staff. Lower element is not an AE spell. Level 40 is too low to single pull a spec - you cast at one, and the other three will all aggro immediately. It would have been very difficult for him to single out each spec and use the staff on it - they all look the same. Of the four specs he pulled on top of me, clearly two were attacking me - the pet communications reveal that. He only had aggro on one, two tops. The rest were social.

He's either REALLY stupid, or this was intentional.
Doesn't sound intentional, but, he should never have brought them near you. Him not using the flux staff on all 4 is exactly why it aggro'd you. That's what I came here to speculate. If you are gonna quad near other people you have to make sure you have hate from all 4 otherwise if they get loose it's on you. He's at fault, and doesn't understand how aggro works in the game.
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  #59  
Old Yesterday, 11:50 PM
Reiwa Reiwa is offline
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Quote:
Originally Posted by Owlmeat [You must be logged in to view images. Log in or Register.]
Doesn't sound intentional, but, he should never have brought them near you. Him not using the flux staff on all 4 is exactly why it aggro'd you. That's what I came here to speculate. If you are gonna quad near other people you have to make sure you have hate from all 4 otherwise if they get loose it's on you. He's at fault, and doesn't understand how aggro works in the game.
How much flux staff does it take to overcome blood agro?
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  #60  
Old Today, 07:03 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Absolutely not. What a stupid idea.

Each player is responsible for their OWN positioning and safety. If you are sitting in the path of a MOB as it walks around or as it is chasing another player, THAT IS YOUR FAULT. Move your ass out of the way. Pay attention. React to your surroundings. Engage with the game. The game is not supposed to be "sit in a safe spot and kill a static MOB with no risk".

If you are in any zone with a MOB that can aggro you, then inherently you are at risk. That risk should be much higher than what it currently is, but unfortunately this game is stuck with poorly coded MOBs, so the playerbase isn't being challenged like they should be. MOBs pathing "unexpectedly" as a result of them chasing another player - that is simply how the game should always be anyway. Nobody is entitled to a safe spot in Everquest, and needing to constantly move around and adapt is supposed to be a primary aspect of the gameplay.
This.

Once I got trained in KC and zoned the mobs and when I reached entrance there was some doorknob sitting AFK at the T between zone in and zone out. Of course he got killed and technically I trained him but he's also a dumbass for sitting there AFK. Felt bad but shrugged it off, if you have an ounce of game sense you know it is like the last place in the game you should sit if you don't want to die but according to people in this thread he's entirely in his right to sit there and nothing bad should happen to him ever.
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