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  #21  
Old Yesterday, 08:11 PM
BradZax BradZax is offline
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At no point have I ever been concerned with the min maxing of my group in everquest and I have looted every item in the game.

What are you trying to min max after 25 years of farming? Just give up on trying to be efficient already, it's over.
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  #22  
Old Yesterday, 08:14 PM
Sonolin Sonolin is offline
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Join Date: Nov 2023
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Thanks guys. I found out pretty quick that some people just don't want druids in groups so I get it, no hard feelings about that... good to hear there's some options though since I find grouping pretty fun. It's nice to be able to do so much in a group and I do feel very useful, even if some feel like its not the best min/max option. I never rolled a druid because it was the "best" class in terms of power-level.

Maybe duo/trioing something would be a better focus for when I don't feel like soloing.
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  #23  
Old Yesterday, 08:21 PM
Sonolin Sonolin is offline
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Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
At no point have I ever been concerned with the min maxing of my group in everquest and I have looted every item in the game.

What are you trying to min max after 25 years of farming? Just give up on trying to be efficient already, it's over.
Yea, sometimes I just start buffing people in rathe mountains & of course the newbie zones. People get way too hung up on pixels.
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  #24  
Old Yesterday, 08:40 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
At no point have I ever been concerned with the min maxing of my group in everquest and I have looted every item in the game.

What are you trying to min max after 25 years of farming? Just give up on trying to be efficient already, it's over.
For Fungi King camp specifically, group composition is often about maximizing chances at getting a Fungi Tunic by minimizing player count. Small distinction, but it isn't about min/maxing the encounter itself in terms of the best kill speed, safety, etc. That is what I am trying to say.

I've been in 6 player Fungi King groups before, so I am not saying they never happen. It's just that people who want a Fungi Tunic often do not want to stay at the camp for 10+ hours. Getting 2 or 3 Fungi Tunics over a few hours (especially on a loot bonus weekend) is a lot more probable than 6 Fungi Tunics.
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  #25  
Old Yesterday, 08:47 PM
BradZax BradZax is offline
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I just feel like working that out would be so much less fun than just trying to roll the dice on a friday night with some randos.
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  #26  
Old Yesterday, 08:54 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
I just feel like working that out would be so much less fun than just trying to roll the dice on a friday night with some randos.
I've had fun at 6 player Fungi King groups. I don't disagree with the sentiment.

One of the issues with Fungi King camp is you need a puller that knows how to do the pull if you want consistent kills of King/PH.

Often times a Fungi King group forms around the puller, so it is often the pullers perference as to how the group works. Getting a group of 6 players together who don't know how Fungi King camp works can be rough. You'll get deaths and no chances at a Tunic. So those kind of groups are easier to fall apart.
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  #27  
Old Yesterday, 09:24 PM
BradZax BradZax is offline
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Is king still really so hard you cant just camp him at his spot? It's been a while since I done p99.
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  #28  
Old Yesterday, 09:35 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
Is king still really so hard you cant just camp him at his spot? It's been a while since I done p99.
King himself isn't that hard. That's why you can duo the camp. While he is somewhat magic resistant, he can be slowed.

https://wiki.project1999.com/Myconid_Adept is one of the mobs that can be problematic. They CH and gate. Since push to interrupt was patched out, you need to be more strategic about killing them. That's one reason why you usually want an Enchanter, so you can mana seive them if you need to kill them.

I am not saying the camp is impossible with a 6 man group without a good puller. But 6 randos are often harder to coordinate with, and Fungi King isn't a simple "kill all warrior mobs" camp.
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  #29  
Old Yesterday, 09:46 PM
Snaggles Snaggles is online now
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Originally Posted by Sonolin [You must be logged in to view images. Log in or Register.]
Thanks guys. I found out pretty quick that some people just don't want druids in groups so I get it, no hard feelings about that... good to hear there's some options though since I find grouping pretty fun. It's nice to be able to do so much in a group and I do feel very useful, even if some feel like its not the best min/max option. I never rolled a druid because it was the "best" class in terms of power-level.

Maybe duo/trioing something would be a better focus for when I don't feel like soloing.
They do, just camps where you can charm or where epic snare is a huge boon. Otherwise the other player(s) are doing most of the heavy lifting.

If it’s two buddies optimization isn’t always the goal. I’ve spent a lot of time in lower dogs with a cleric, shaman, and druid while my friend playing an ench went on a murder spree. The Druid is less capable but if the alternative was solo, they all help. Especially if the hang and chat is the main point.

Find an ench, top off hps quickly on breaks, go wherever you want. Find a zone you can charm in and the possibilities are endless.
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