Project 1999

Go Back   Project 1999 > General Community > Off Topic

Reply
 
Thread Tools Display Modes
  #121  
Old 06-05-2026, 10:52 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,939
Default

For THJ:
Mnk Pal Zrk was stupid OP in PoP
Mnk Clr Zrk was a good time, too.
Rog Wiz Sk had really good synergy with lifetap procs and poison crit blasts from wiz AA.
Reply With Quote
  #122  
Old Yesterday, 09:42 PM
Botten Botten is offline
Planar Protector

Botten's Avatar

Join Date: Jul 2011
Posts: 2,915
Default

Am I nuts or could this work?
Shadow Knight / Necromancer / Wizard

Strictly looking at silly Direct Damage Breakdown

Immediate, single-hit burst damage:

Mana Burn (Maxed) 3,200 – 4,000 Flat (post-nerf version is expected *sigh)
Harm Touch (Maxed) 2,000 – 2,500 Boosted by Unholy Aura disc and spell damage focus items.
Life Burn (Nuke Only and Maxed) 4,000 – 5,000 100% of your sacrificed level-50 HP pool delivered instantly.

Total Instant Hit around 9,200 – 11,500 Total immediate chunk landing on a single tick.

At a level 50 cap, dealing roughly 10,000 ~ damage could be really fun keeping in mind that,

Dungeon Mobs: Most standard Level 45–50 dungeon trash mobs (such as those found in Lower Guk or Solusek B) possess between 3,000 and 6,000 total hit points. This means your triple-class direct damage burst will instantly vaporize them from full health, skipping the fight entirely.

Dungeon Named Bosses: Rare named spawns in these zones generally sit around 10,000 to 15,000 HP. Your opening combo will instantly deplete 60% to 100% of the boss's health bar before your party members can cast a single spell.

Raid Bosses: Classic Level 50 raid targets (like Lord Nagafen or Lady Vox) have roughly 32,000 HP. Triggering this exact combo allows one single player to instantly wipe out nearly one-third of a dragon's entire health pool the moment the engagement begins.
Reply With Quote
  #123  
Old Yesterday, 10:07 PM
BradZax BradZax is offline
Fire Giant


Join Date: Dec 2025
Posts: 695
Default

Itt's a bad ass roleplay combo that's for sure.

[You must be logged in to view images. Log in or Register.]
Reply With Quote
  #124  
Old Today, 03:55 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,245
Default

Quote:
Originally Posted by Botten [You must be logged in to view images. Log in or Register.]
Am I nuts or could this work?
Shadow Knight / Necromancer / Wizard

Strictly looking at silly Direct Damage Breakdown

Immediate, single-hit burst damage:

Mana Burn (Maxed) 3,200 – 4,000 Flat (post-nerf version is expected *sigh)
Harm Touch (Maxed) 2,000 – 2,500 Boosted by Unholy Aura disc and spell damage focus items.
Life Burn (Nuke Only and Maxed) 4,000 – 5,000 100% of your sacrificed level-50 HP pool delivered instantly.

Total Instant Hit around 9,200 – 11,500 Total immediate chunk landing on a single tick.

At a level 50 cap, dealing roughly 10,000 ~ damage could be really fun keeping in mind that,

Dungeon Mobs: Most standard Level 45–50 dungeon trash mobs (such as those found in Lower Guk or Solusek B) possess between 3,000 and 6,000 total hit points. This means your triple-class direct damage burst will instantly vaporize them from full health, skipping the fight entirely.

Dungeon Named Bosses: Rare named spawns in these zones generally sit around 10,000 to 15,000 HP. Your opening combo will instantly deplete 60% to 100% of the boss's health bar before your party members can cast a single spell.

Raid Bosses: Classic Level 50 raid targets (like Lord Nagafen or Lady Vox) have roughly 32,000 HP. Triggering this exact combo allows one single player to instantly wipe out nearly one-third of a dragon's entire health pool the moment the engagement begins.
Mob HP values are totally different in EQL, as are player HP values. Even spell damage on most spells is different.

There is also basically no point to optimize for killing normal XP mobs, because XPing is so fast and easy, and because dungeon loot is practically worthless. You want to optimize for killing raid mobs either solo or in a group (so basically you want either a build with a combination of tanking/sustain/DPS for solo or a specialist tank, healer, or DPS build if you know you would prefer to group.

But honestly they are intentionally making the game so easy that you can pretty much play anything at this point and it will work.
Reply With Quote
  #125  
Old Today, 04:16 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,939
Default

Quote:
Originally Posted by Botten [You must be logged in to view images. Log in or Register.]
Am I nuts or could this work?
Shadow Knight / Necromancer / Wizard

Strictly looking at silly Direct Damage Breakdown

Immediate, single-hit burst damage:

Mana Burn (Maxed) 3,200 – 4,000 Flat (post-nerf version is expected *sigh)
Harm Touch (Maxed) 2,000 – 2,500 Boosted by Unholy Aura disc and spell damage focus items.
Life Burn (Nuke Only and Maxed) 4,000 – 5,000 100% of your sacrificed level-50 HP pool delivered instantly.

Total Instant Hit around 9,200 – 11,500 Total immediate chunk landing on a single tick.

At a level 50 cap, dealing roughly 10,000 ~ damage could be really fun keeping in mind that,

Dungeon Mobs: Most standard Level 45–50 dungeon trash mobs (such as those found in Lower Guk or Solusek B) possess between 3,000 and 6,000 total hit points. This means your triple-class direct damage burst will instantly vaporize them from full health, skipping the fight entirely.

Dungeon Named Bosses: Rare named spawns in these zones generally sit around 10,000 to 15,000 HP. Your opening combo will instantly deplete 60% to 100% of the boss's health bar before your party members can cast a single spell.

Raid Bosses: Classic Level 50 raid targets (like Lord Nagafen or Lady Vox) have roughly 32,000 HP. Triggering this exact combo allows one single player to instantly wipe out nearly one-third of a dragon's entire health pool the moment the engagement begins.
Sk wiz combo should have great sustain. Those burns sound fun as hell.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:55 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.