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  #31  
Old 06-05-2026, 06:07 PM
BradZax BradZax is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
How hard is it to cast VoG?
Remember when everyone thought enchanter was a 'group' class?
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  #32  
Old 06-06-2026, 08:05 AM
Busher Busher is offline
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Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
Remember when everyone thought enchanter was a 'group' class?
Funny you should say that. I was just reading the description of Enchanters on the Wiki's class page. There's no mention of soloing and it actually seems to insinuate they need to group.
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  #33  
Old 06-09-2026, 01:04 PM
WarpathEQ WarpathEQ is offline
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In fairness they likely were and live and there's a decent chance they return to being a group class in future state of P99 once the classic resists and channeling overhauls occur as charming could become significantly more dangerous.
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  #34  
Old Today, 01:32 PM
onmove_broke onmove_broke is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Same goes for those low effort necros, you give them a group in KC where there's multiple undead to pick from...an undead pet menu right before your eyes. Nah bro I'm summoning a 49 pet and I might or might not remember to send it each fight lmaooo
I only charm in KC if I have buffs. Half the time nobody in my group wants to give me HP buffs.
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  #35  
Old Today, 02:44 PM
cd288 cd288 is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
In fairness they likely were and live and there's a decent chance they return to being a group class in future state of P99 once the classic resists and channeling overhauls occur as charming could become significantly more dangerous.
I don't really see the channeling fix as a problem for a competent Enchanter. If you are paying attention, you can easily stun (or low-level root if that is your preference) a mob before it can whack you. Then your low-level mez, then re-charm before it can wake up. Any competent Enchanter isn't getting hit, so their experience regardless of the status of channeling should be roughly similar.

For that matter, Necros are fear-kiting/root rotting. Wizards are quad kiting. Mages are nuking while their pets have aggro. Doesn't seem like the channeling change will have a ton of impact on them either (if they are paying attention and playing competently).

Where I'm most interested to see the impact is with Shamans. Ogres have FSI, but an interrupt in channeling doesn't count as a stun right? So are Shamans going to have a decently harder time?
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  #36  
Old Today, 02:50 PM
Jimjam Jimjam is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I don't really see the channeling fix as a problem for a competent Enchanter. If you are paying attention, you can easily stun (or low-level root if that is your preference) a mob before it can whack you. Then your low-level mez, then re-charm before it can wake up. Any competent Enchanter isn't getting hit, so their experience regardless of the status of channeling should be roughly similar.

For that matter, Necros are fear-kiting/root rotting. Wizards are quad kiting. Mages are nuking while their pets have aggro. Doesn't seem like the channeling change will have a ton of impact on them either (if they are paying attention and playing competently).

Where I'm most interested to see the impact is with Shamans. Ogres have FSI, but an interrupt in channeling doesn't count as a stun right? So are Shamans going to have a decently harder time?
Idk. It is pretty easy to cast spells between slowed attacks. Can often kite thanks to sow to land the initial debuffs.

Cramped, remote indoor camps could become more problematic?
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  #37  
Old Today, 03:14 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I don't really see the channeling fix as a problem for a competent Enchanter. If you are paying attention, you can easily stun (or low-level root if that is your preference) a mob before it can whack you. Then your low-level mez, then re-charm before it can wake up. Any competent Enchanter isn't getting hit, so their experience regardless of the status of channeling should be roughly similar.
For summoners or cramped spaces you're often sitting on your pet. If you torch + haste it is already hard enough to recover. Lull crit fails can be utter chaos real quick too. I don't think it will lower the ceiling for ench but it will introduce even more RNG. Sometimes I had a crit fail on 3 krups and managed to recover after an interrupt or 2, might have been dead with the adjustment.
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  #38  
Old Today, 04:28 PM
Wayward Wayward is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Where I'm most interested to see the impact is with Shamans. Ogres have FSI, but an interrupt in channeling doesn't count as a stun right? So are Shamans going to have a decently harder time?
FSI already doesn't stop interrupts from regular attacks. You can be Ogre, Fully shrink, with back in corner and regular melee attacks still have a chance to interrupt spells.

Necro charming will get really fuxxed by channeling "fix." Screaming Terror is the only real CC necros have for a broken-charm pet (as its not worth keeping low level root on spell bar) And Screaming Terror is 2.5s cast.
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  #39  
Old Today, 07:24 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I don't really see the channeling fix as a problem for a competent Enchanter. If you are paying attention, you can easily stun (or low-level root if that is your preference) a mob before it can whack you. Then your low-level mez, then re-charm before it can wake up. Any competent Enchanter isn't getting hit, so their experience regardless of the status of channeling should be roughly similar.
For summoners or cramped spaces you're often sitting on your pet. If you torch + haste it is already hard enough to recover. Lull crit fails can be utter chaos real quick too. I don't think it will lower the ceiling for ench but it will introduce even more RNG. Sometimes I had a crit fail on 3 krups and managed to recover after an interrupt or 2, might have been dead with the adjustment.
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  #40  
Old Today, 07:25 PM
Goregasmic Goregasmic is offline
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Oops, weird double post sorry.
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