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  #21  
Old 08-11-2023, 08:57 PM
mcoy mcoy is offline
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Quote:
Originally Posted by Kavious [You must be logged in to view images. Log in or Register.]
So one day I tested it out, thinking maybe it will force me to stand up. Nope. It killed me. I took a real xp death and had to do a CR
Now that sounds classic!

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  #22  
Old 08-12-2023, 11:54 AM
Jimjam Jimjam is offline
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Originally Posted by Grimjaw [You must be logged in to view images. Log in or Register.]
"/pet guard here" is suppose to make your pet actually GUARD the area, and attack anything on sight. Not just "Pet Stand here". /pet guard here needed to be used VERY carefully!!
I played a couple of necromancers very early in my eq career. Not to particularly high level, but I did use pets. I remember reading about pet guard here in the kunark manual, but to my disappointment it didn't seem to do anything differently to /pet stand here ... I was hoping it would crump passing pathers.

Perhaps the command didn't kick in until higher levels, or the pet had a tiny aggro radius at low levels. To me it felt like either a command that had never worked, or a mechanic which had been removed before kunark dropped in UK.
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  #23  
Old 08-12-2023, 02:41 PM
Dolalin Dolalin is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I played a couple of necromancers very early in my eq career. Not to particularly high level, but I did use pets. I remember reading about pet guard here in the kunark manual, but to my disappointment it didn't seem to do anything differently to /pet stand here ... I was hoping it would crump passing pathers.

Perhaps the command didn't kick in until higher levels, or the pet had a tiny aggro radius at low levels. To me it felt like either a command that had never worked, or a mechanic which had been removed before kunark dropped in UK.
Pet guard here having it attack mobs was changed either in beta or soon after release. It wasn't in the game very long.
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  #24  
Old 02-10-2025, 01:35 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Brocode [You must be logged in to view images. Log in or Register.]
btw, patch from 2000 03 21

https://web.archive.org/web/*/http:/...wnload/patch/*

The Feign Death spell will no longer wear off. This change had been made due to an issue that was discovered that allowed Necromancers to solo creatures while feigned and AFK. The change had some unintended effects, as we discovered that there are a few cases where someone could be legitimately feigned for a longer period. Instead of having the spell wear off, any summoned pet will automatically suicide 2 minutes after its owner feigns.
Strange how this info has been on the forum for a decade and still hasn't been changed.

Multiple non-classic mechanics have resulted in the Bone Walking mechanic becoming a thing on p99. Pets are supposed to get aggro regardless of the caster being FD, and on top of that they are supposed to die after 2 minutes of being FD.
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  #25  
Old 06-14-2026, 07:48 PM
Zuranthium Zuranthium is offline
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Was thinking about starting a new thread since the "Feign Death only lasts 15 minutes" part of the title is inaccurate (it was only in the game for a few weeks, then reverted), but I guess I'll just bump this one.

To sum up the thread, these are the classic changes needed:

1. Pets are supposed to get aggro regardless of the caster being FD (ALL eras)

2. Pets are supposed to die after 2 minutes of being FD (starting 11 months into the classic timeline, but it would be fine to implement from the very start, similar to not implementing the classic imbalanced coding of pets attacking faster when given low delay weapons, during the first 10 months of the timeline)
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  #26  
Old 06-14-2026, 08:03 PM
Wayward Wayward is offline
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Necro Feign death still has a duration on Live. I just tested it. Cast Feign Death, walked away from PC for 2 hours, came back and I was standing.
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  #27  
Old 06-14-2026, 08:31 PM
Zuranthium Zuranthium is offline
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That's a post-classic change. We have the patch note here. FD had no duration, except for a few weeks, before they came up with a better solution to the problem.
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