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  #51  
Old 06-12-2026, 01:49 PM
BradZax BradZax is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I'm literally ok with enchanters just being buff bots / CC in groups. Thank you.
Would have made p99 an entirely different experience.

Also get rid of topor.

I often wonder what it would be like here if these two classes we're never able to do what they were able to do.
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  #52  
Old 06-12-2026, 02:00 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Rumham [You must be logged in to view images. Log in or Register.]
You guys are not out there grouping if you don’t see all these animation enchanters. If you join a group you bring your charming to it, grouping is not a time to relax and do less… they are not there to make things easy while you one song bard it. They invited an enchanter for the dps and buffs not your brainless animation then you slink away to solo with charm? What a scum bucket if you think that’s how to do things. Go roll a mage if you don’t want to charm, stop brining a bad name to enchanters. I can’t even work on my epic because some brainless animation user needs to sos their animation.. what a joke.
Most content is easy with a group. This is especially true in 2026, when most players are twinked to the gills and know the game mechanics like the back of their hands.

Your group usually doesn't need high DPS output to be efficient. Velious raid content was beaten with Kunark gear. The majority of content in the game was not balanced around the idea that all melee players would have easy access to a 34% haste item, high ratio weapons, and lots of +HP gear.

A 6 player XP group at docks in the hole doesn't need a charmed pet, it just makes things more complicated. Charmed pets are best for low player count difficult content, like duoing Fungi King. But those kinds of groups are less likely to be random players getting together. They are more likely to be static groups or friends.
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  #53  
Old 06-12-2026, 04:29 PM
Rumham Rumham is offline
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“Lannfear level 35 enchanter” - enough said. Animation enchanters like you have ruined your own chance of finding groups, you won’t ruin mine. Real enchanter talking here and I don’t need your feedback on my fungi renting. That’s why there are posts about people dislike you misty - a whole thread. Maybe you should try to charm because it’s the only chance for your weak soul companion
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  #54  
Old 06-12-2026, 04:35 PM
Reiwa Reiwa is offline
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  #55  
Old 06-12-2026, 04:45 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Rumham [You must be logged in to view images. Log in or Register.]
“Lannfear level 35 enchanter” - enough said. Animation enchanters like you have ruined your own chance of finding groups, you won’t ruin mine. Real enchanter talking here and I don’t need your feedback on my fungi renting. That’s why there are posts about people dislike you misty - a whole thread. Maybe you should try to charm because it’s the only chance for your weak soul companion
As you can see, Rumham just ignores what people say. Instead, they immediately default to the Argument from Authority fallacy, and personal attacks.

This is probably the real reason why you cannot get groups.
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  #56  
Old 06-12-2026, 07:01 PM
Zuranthium Zuranthium is offline
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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
Would have made p99 an entirely different experience.

Also get rid of torpor.

I often wonder what it would be like here if these two classes were never able to do what they were able to do.
It makes people want to group more and it makes high level groups more dependent on Clerics (aka, how things were during classic EQ, since there were very few Torpor Shaman around; Torpor also originally drained mana on the target during Kunark era). Clerics having a stranglehold like that isn't a good thing though; I think Shaman should get a mini-Torpor at Level 44, in a better designed version of EQ (and high level Druid healing should be better).

Casters being nerfed in general means it's harder to farm items, which therefore also "nerfs" melee characters in a way, as they are more dependent on gear than casters.

Mages (and Necros) become more valuable when people aren't charming and when it's harder to gear a melee character. Ironically for this thread, it also makes Enchanter animation pets more worthwhile.

Charming will still be very strong, but it will become less viable to haste the pet when soloing in tight quarters or in a group that isn't assisting with pet breaks. It's also going to be harder to find a viable charm pet, because of the 11 level gap that will be necessary.
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  #57  
Old Yesterday, 09:52 AM
cd288 cd288 is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Stun/root/mez will always resist 3% of the time, or 11% of the time if you aren't 11 levels higher than the target. And of course, Charm itself is going to be breaking more often. The best case scenario of 3% chance per tick means charm will break every 2.2 minutes on average. Trying to charm anything that isn't at least 11 levels lower is going to become an exercise in futility if you want to keep it as a dedicated pet - it will break every 30 seconds on average.

Having a hasted, dual-wielding pet is going to result in a lot more Enchanter deaths.

Sadly, this will also nerf Druids. I wish that wasn't the case. Their pets are less problematic and it doesn't make sense for Druid charm to be breaking in the first place, as Druids are friends of animals and their magic is using the power of nature, not mental domination.
Why would charm be breaking more often? Channeling effects your chance to get interrupted when being hit while casting. It doesn't affect spell duration to my knowledge.

Also, I didn't know the stuns were resistible (except obviously for unstunnable mobs). I guess I am just absurdly lucky but I have never had a stunnable mob resist a stun one time, not even kidding.
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  #58  
Old Yesterday, 11:17 AM
Wayward Wayward is online now
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Why would charm be breaking more often? Channeling effects your chance to get interrupted when being hit while casting. It doesn't affect spell duration to my knowledge.

Also, I didn't know the stuns were resistible (except obviously for unstunnable mobs). I guess I am just absurdly lucky but I have never had a stunnable mob resist a stun one time, not even kidding.
It sucks a big one. Happens mostly on mobs 51+. Nothing left to do but cry when the level 54 rock golem in the Hole crit resists pacify, then resists both stuns.
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  #59  
Old Yesterday, 06:10 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Why would charm be breaking more often? Also, I didn't know the stuns were resistible (except obviously for unstunnable mobs). I guess I am just absurdly lucky but I have never had a stunnable mob resist a stun one time, not even kidding.
The entire resist system on p99 is wrong and easymode compared to Classic Everquest

All non-damage spells are supposed to resist 3% of the time at minimum, except Tash, and it's 11% of the time at minimum if you're not 11 levels higher than the target. This also applies to tick saves (although I slightly misspoke earlier, as it's a 50% chance for Charm to check for the tick save, although it's 6% minimum chance of resist for Charm tick saves, so still the same 3% minimum for the best case scenario).

Best case scenario with Charm is going to be that it breaks every 2.2 minutes on average and then 6% of the time on every charm break you will get a resist on either your stun or mez. Then on top of that, root will not be a guaranteed hold on the target you're trying to kill and most worthwhile targets will be resisting your spells at an 11% minimum rate, and if they summon you might be interrupted on even trying to cast your stun/mez, since channeling should fail more often.
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  #60  
Old Yesterday, 06:16 PM
Duik Duik is offline
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Originally Posted by Rumham [You must be logged in to view images. Log in or Register.]
“Lannfear level 35 enchanter” - enough said. Animation enchanters like you have ruined your own chance of finding groups, you won’t ruin mine. Real enchanter talking here and I don’t need your feedback on my fungi renting. That’s why there are posts about people dislike you misty - a whole thread. Maybe you should try to charm because it’s the only chance for your weak soul companion
Lol. Fippy.
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