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  #61  
Old Yesterday, 10:14 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The entire resist system on p99 is wrong and easymode compared to Classic Everquest

All non-damage spells are supposed to resist 3% of the time at minimum, except Tash, and it's 11% of the time at minimum if you're not 11 levels higher than the target. This also applies to tick saves (although I slightly misspoke earlier, as it's a 50% chance for Charm to check for the tick save, although it's 6% minimum chance of resist for Charm tick saves, so still the same 3% minimum for the best case scenario).

Best case scenario with Charm is going to be that it breaks every 2.2 minutes on average and then 6% of the time on every charm break you will get a resist on either your stun or mez. Then on top of that, root will not be a guaranteed hold on the target you're trying to kill and most worthwhile targets will be resisting your spells at an 11% minimum rate, and if they summon you might be interrupted on even trying to cast your stun/mez, since channeling should fail more often.
I'm confused. Is there a thread where the staff has said they think the evidence in that post is definitive and they are making changes?

Because the link you provided just appears to be you making the same argument you are here, without any staff feedback. Unless I missed a post by Nilbog or something in that thread, which I admittedly did not flip through closely.
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  #62  
Old Yesterday, 07:16 PM
Zuranthium Zuranthium is offline
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The info was recognized as accurate by staff over a year ago and Nilbog is working on changes as time permits and has stated he wants multiple changes ready for the next patch.
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  #63  
Old Yesterday, 09:50 PM
Reiwa Reiwa is offline
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Now that's what I call TorvenQuest
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  #64  
Old Today, 09:45 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The info was recognized as accurate by staff over a year ago and Nilbog is working on changes as time permits and has stated he wants multiple changes ready for the next patch.
Thanks. Could you provide a link to that?
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  #65  
Old Today, 10:38 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Enchanter charm is an additive nerf.

A subtractive nerf is where you downgrade something overpowered, as with the mosscovered twig.

An additive nerf -- aka as all modern mmo's -- is where you upgrade something to be overpowered.

Enchanters should not be charming pets within an exp group, it should be too dicey and only if the group agrees a corpse run is acceptable does one hear of it.

We can't replicate lag, LD, and other devils, for example charisma only helping on vendors, but the class as is, is ruined if you enjoyed classic. It's not a rational class, as it stands.

Enchanters here and on live = A Mosscovered Queef, that will never be fixed b/c it is fun to meta-gamers.
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