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  #41  
Old Yesterday, 07:55 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by spoil [You must be logged in to view images. Log in or Register.]
I disagree 100%. Instant charm break is so much more efficient over the course of your leveling career, accounting for occasional slip-ups. Less HP on both mobs = cheaper nukes to kill your broken pet and mob.

It's also way easier to make a mistake with a longer cast time.
Not one person has provided evidence for this on the entire forum to my knowledge.

We can logically break it down though.

Let's say your charmed pet has 8000 hp, and 4 mobs are attacking it. Each mob does 50 DPS, so your pet is taking ~200 DPS per second.

You want to use Anarchy (288 damage for 160 mana) instead of Dementia (675 damage for 250 mana) to save 90 mana per kill.

1. Using GGR, you want to break charm when the mob is at 200hp so you can 1 shot the pet. This means you only have 1 second to react before your pet dies. The pet is so low at this point, an extra double attack could kill your pet.

Worst case: You get zero XP and waste like 1000 mana.

2. Using RoST, you can start casting when the pet is around 800 hp, to take into acocunt a possible damage spike.

Worst case: you spend 320 mana for 2 Anarchies instead of 160 mana for 1 Anarchy, or you just use Dementia for 250 mana.

The issue with GGR is it gives people a serious case of survivorship bias. You could easily waste 1000 mana on a 0 XP kill by cutting it too close, when you are trying to save 90 mana per kill. You need to kill 11 mobs to make up one 0 XP mob mana-wise.

GGR increases your odds of a 0 XP mob, and even the occasional 0 XP mob creates a fairly large mana deficit that takes a while to recover from.

If your argument is "I am so good that I never get 0 XP kills", then you are good enough to use RoST efficiently via prediction. You are able to save the same amount of mana with RoST as you would with GGR.
Last edited by DeathsSilkyMist; Yesterday at 08:00 PM..
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  #42  
Old Yesterday, 08:03 PM
Zuranthium Zuranthium is offline
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Instant charm break is obviously more powerful, but it's no surprise who is trying to gaslight and pretend there is "no possible advantage", since they need to justify their lazier playstyle and not buying a GGR.

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Split second breaks have no inherit advantage. If anything, they are riskier.
A wholly stupid statement. You don't need to play risky at the very last sliver of health just because you are able to do an instant break. In every case of "safely timing" a 2 second cast break, you could have simply used the instant break at the same time, without having to cast, therefore giving you more time to meditate or move.
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  #43  
Old Yesterday, 08:19 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Instant charm break is obviously more powerful, but it's no surprise who is trying to gaslight and pretend there is "no possible advantage", since they need to justify their lazier playstyle and not buying a GGR.
Personal attacks and no evidence for your claims. That is your usual posting strategy, so I am not suprised you are wasting our time here. You are making another baseless claim. I use GGR on my Enchanter for charm breaks. I know how it works. I will be switching to RoST when I can use it.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
A wholly stupid statement. You don't need to play risky at the very last sliver of health just because you are able to do an instant break. In every case of "safely timing" a 2 second cast break, you could have simply used the instant break at the same time, without having to cast, therefore giving you more time to meditate or move.
If you read the thread, the claim is breaking charm at the last possible second allows you to save mana via cheaper nukes, because the mob has less hp. That is the supposed advantage of GGR. That is a riskier playstyle.

Can you use GGR to break charm earlier? Sure, but then you might as well just use RoST. Realistically most people aren't going from standing to sitting every 6 seconds on tick for max mdeditate ticks per hour. So no, most people are not using GGR to try and get an extra med tick via instant cast.
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  #44  
Old Yesterday, 08:45 PM
Zuranthium Zuranthium is offline
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LMAO. Ignoring the facts and more gaslighting, as always.

Keep repeating the fallacious "evidence" catchphrase ad nauseum as a losing attempt to discount the extensive personal experiences that have been presented. You're the one who has no evidence — your entire sad argument is built on a single example where you don't need instant break, trying to say "see, I didn't need it!", while ignoring the amount of time you're losing with your playstyle.

If there was a competitive environment around this, then all of the most successful players would be using instant charm break. Only someone who has never played an action game competitively would ever attempt to argue otherwise. Structured tournaments of exactly equal conditions where people compete to see who can kill more NPC's via charm in 8 hours will never exist in this game, but the effect of that gameplay still exists.

Especially after the resist and channeling changes get put in, you are NOT going to want to be stuck casting a spell unnecessarily. If a charm break happens while casting invis, that's crucial time you've now lost that should have been spent casting stun, and the split second difference of casting stun before they get in melee range is going to be the difference between life and death at times.
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  #45  
Old Yesterday, 09:07 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
LMAO. Ignoring the facts and more gaslighting, as always.

Keep repeating the fallacious "evidence" catchphrase ad nauseum as a losing attempt to discount the extensive personal experiences that have been presented. You're the one who has no evidence — your entire sad argument is built on a single example where you don't need instant break, trying to say "see, I didn't need it!", while ignoring the amount of time you're losing with your playstyle.

If there was a competitive environment around this, then all of the most successful players would be using instant charm break. Only someone who has never played an action game competitively would ever attempt to argue otherwise. Structured tournaments of exactly equal conditions where people compete to see who can kill more NPC's via charm in 8 hours will never exist in this game, but the effect of that gameplay still exists.

Especially after the resist and channeling changes get put in, you are NOT going to want to be stuck casting a spell unnecessarily. If a charm break happens while casting invis, that's crucial time you've now lost that should have been spent casting stun, and the split second difference of casting stun before they get in melee range is going to be the difference between life and death at times.
You completely missed the point of the Enchanter video I posted. It wasn't to show off a playstyle. This is because you want to insult me, rather than have a discussion. I am not suprised, since you are clearly having a difficult time with basic comprehension.

There are varying degrees of the claim "instant cast invis is superior for charm breaks".

The only purpose of this video is to disprove the most extreme version of the claim, which is "instant cast invis is required to get full XP and save mana via cheaper nukes on charm break". You can use a cheaper nuke and get full XP without instant cast invis, as the video shows.

YOU are the one making the positive claim "instant cast invis is superior for charm breaks". YOU need to supply the evidence for that positive claim. The reason why you don't is because it takes a lot of effort to do, as you need to record multiple long play sessions with charm and compare kills per hour. You probably know I am right as well, so you don't want to spend the time proving me right.

You do understand that you are casting GGR or RoST to BREAK charm, right? If charm breaks during the cast, you just duck RoST. The mob is already broken, so you don't need to finish the RoST cast. And if you want to make the positive claim "ducking takes too much time away from your stun cast", you'll need to supply evidence for that claim too.
Last edited by DeathsSilkyMist; Yesterday at 09:19 PM..
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  #46  
Old Yesterday, 09:11 PM
Ripqozko Ripqozko is offline
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**RAID ATTENDANCE Deathssilkymist#0**```md
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  #47  
Old Yesterday, 09:12 PM
DeathsSilkyMist DeathsSilkyMist is offline
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**RAID ATTENDANCE Deathssilkymist#0**```md
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I know you miss me buddy! Sorry that I haven't had time to raid with you. Maybe sometime soon!
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  #48  
Old Today, 12:26 AM
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If you read the thread, the claim is breaking charm at the last possible second allows you to save mana via cheaper nukes, because the mob has less hp. That is the supposed advantage of GGR. That is a riskier playstyle.
It's not inherently a riskier playstyle, you're just assuming breaks "at the last possible second" rather than breaks near the last second, but within a safe threshold based on your experience. It's less risky than adding a cast time to the equation, you just break charm at the appropriate time.
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  #49  
Old Today, 12:51 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by spoil [You must be logged in to view images. Log in or Register.]
you're just assuming breaks "at the last possible second" rather than breaks near the last second, but within a safe threshold based on your experience.
You are agreeing with what I have been saying then. If you are confident that the mob is going to die within the next 4 seconds due to your experience with the game, the 2 second cast time from RoST fits within that timeframe. You can get the same result with GGR and RoST.
Last edited by DeathsSilkyMist; Today at 12:55 AM..
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  #50  
Old Today, 01:21 AM
bcbrown bcbrown is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If you are confident that the mob is going to die within the next 4 seconds due to your experience with the game, the 2 second cast time from RoST fits within that timeframe. You can get the same result with GGR and RoST.
Just to be clear, you believe that the instant cast aspect of GGR provides zero benefit over the 2-second cast of RoST in 1v1 charming where you plan to break charm after every fight? There's no benefit at all? No difference?
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