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#11
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Just think what the game would be like if what we consider to be the most complex city was the least or if the least complex was considered the most. At some point the former would get obnoxious, too much of a good thing. but the latter would still be worse.
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#13
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Zones without ceilings are inherently less developed. Someone didn't feel like putting tiles there.
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Talleyrand banana
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#14
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I am gonna go with ogok, its got that weird wall with all the hut/rooms but its very much a useless area that has nothing really going on there.
And the rest is just a moon shape with a slab house or 2. | ||
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#15
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IDK if we can automatically label Freeport and Qeynos as overly simplistic. They consist of multiple zones, have warring factions, sewers, working boats. I think Qeynos is also the only starting city that has a zone like Surefall Glade.
Not sure I would say they are the most complicated, but definitely not the most simplistic. There's interesting things in EQ too, like Guk is technically the old Troll city. Sebilis is technically the old Iksar city. Chardok is technically a city etc. Thurgadin, Kael... would he consider the Plane of Hate to be a city? IDEK. Also I think there is some nuance. You could argue that Paineel and Erudin, as well as Felwithe and Kelethin, are part of the same starting area, similar to Surefall Glade and Qeynos. I been playing a lot of MnM and the main thing I think is missing from their elf starting area is their equivalent of Crushbone and Felwithe. | ||
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Last edited by Wakanda; Today at 09:44 AM..
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#16
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Most complex/most effort: Paineel or Neriak
Least complex/least effort: Grobb or Oggok Best vibes: Kelethin or Qeynos(sayer hut music in QH 10/10)
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) EQ LEGENDS (QEYNOS SERVER) Kell (11 Dwarf Rogue/Cleric/Bard) | ||
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Last edited by Evia; Today at 12:06 PM..
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