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#421
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#422
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#423
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Y'all should apply for beta if you haven't already. I've ran into a few people in game who got into beta less than 12 hours after applying. They seem to be selecting a lot more people for it now. I've been playing daily for a couple of months and I'm still not bored of the game. I didn't rush to max level however, and have spent a lot of time doing trades and exploring, leveling alts etc.
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#424
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Aside from that, the game feels really good for an indy game with no cash-flow. It feels handcrafted and truly the successor to EverQuest in all the good (and bad) ways. | |||
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#425
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Where are the dungeons like Crushbone, Unrest, Mistmoore, etc that were so compelling in the early days of EQ?
989 built zones with character and intrigue at a time when computational power and rendering speeds were dramatically lower. What they accomplished in two years of development still stands on an entirely different level than what I've seen in M&M. They've got the big, empty Brad McQuadian bland zone style down pat but the drive to level up and explore them just isn't there.
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#426
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These? https://monstersandmemories.miraheze...egory:Dungeons | |||
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#427
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The MM lead literally interviewed the guy who designed Unrest and apparently learned nothing from it: https://www.youtube.com/watch?v=F4gKW5XBQeQ&t=667s ...
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#428
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