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  #81  
Old 07-24-2026, 04:11 PM
Vexenu Vexenu is offline
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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
EQL perfectly encapsulates playing EQ exactly the same as regular eq, if you box 2 other characters tho.
I really WISH this was the case. That is what I was hoping the game would be like. But it's actually a much different and much easier and dumb-downed version of the game. That's not to say it still can't be fun, though. And if I decide to play I'm sure I'll have fun with it, at least for awhile. But it doesn't seem like the sort of game that can hold one's attention for years the way EQ (and P1999) did.
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Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
This is every version of EQ. I don't see how you can argue differently. That's what the game is. Now you can do it solo, casually, instead of relying on investing more time than most adults have without having to have 3+ clients running at the same time.
Like BradZax above, I think you will be confused and somewhat disappointed if you expect EQL to play simply like a triple-boxing optimized version of EQ. Because it is decidedly different than that. The game is much, much easier. You have people soloing dragons at level 40, for God's sake. In EQL, a Cloak of Flames is literally easier to acquire than an FBSS. And all of Inny's race-specific loot, which are OP items by design since they are meant to be limited to one item per character, in EQL are not race-restricted. So most characters will be running around wearing everything on Inny's loot table. It gets pretty silly very quickly and the loot is acquired so easily it feels meaningless. Oh, and don't forget there is literally zero economy to the game. No buying and selling anything of note. In short, the game is VERY different. In no way is it a boxing-simulator version of classic EQ.

My point about class variability creating distinct gameplay stands. The reality is that probably over 95% of the combinations in EQL will play pretty much the same regardless of which three classes you pick: you will face tank mobs, meleeing and casting nukes or DoTs, and cast heals/slow as necessary. For whatever reason a lot of people don't seem to understand this fact or are in denial about it. But give it a few months after release and you'll be hearing it from a lot of people who walk away from the game. Because unlike traditional EQ, you can't level alts that provide totally different gameplay loops. In EQL, every effective combination will ultimately feel very similar, and they all even share the same gear. So after leveling a few combos, and discovering that they are basically just engaging in the exact same gameplay loop they already played before, I think many people will have had their fill and move on.
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  #82  
Old 07-24-2026, 05:28 PM
Cecily Cecily is offline
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Subscription. Box price. Cash shop. That's a F2P+Paid hybrid for monetization and it's fucking gross and would not play even if it was good. This is what sank Archeage, which by all accounts was an incredibly fun game. The monetization was insufferable. This is what bleeds players and keeps people like myself from being interested in the first place.

I am, however, vaguely curious how the EQL experience holds up against THJ.
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  #83  
Old 07-24-2026, 09:02 PM
qombi qombi is offline
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I keep thinking EQL though may lead to other interesting EQ servers in the future. I am hoping for a Wizardry type of EQ experience.

Probably would be hard to do but it would be amazing if they turned EQ classic in a turn based party game, standalone single player RPG. All the cool party dynamics you have now but you are controlling the whole party.

Develop some quest story line that can take you around the map. I would buy it!

Or maybe more variations of EQ classic, I would love to play an authenticate classic experience, only with instancing in dungeons.
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  #84  
Old Yesterday, 07:46 PM
Machi Machi is offline
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I find the negativity/criticism interesting. I played EQ on launch many Earth rotations around the Sun ago.

I can understand some of you want "old school", but I just can't fathom why some would want to grind all day for "one bub" XP again. We are (or most of us) want some instant gratification and as adults, just don't have the time to dedicate to the grind. Sure, there are always going to be "no lifers" that need to "touch grass", but who cares. Let them have their fun. At the end of the day, this is going to be a solo game for the most part. I think it's cool the legacy of EQ is still around, even in this fashion.

The game is also $20 with a $10 sub. Some of you are treating it like it's a triple A price. I can guarantee most people will get their $30 out of it by the time they quit. I would even say I've already gotten my money out of it.

The only real negative I can see is the roadmap, Kunark being set for "winter", I'm sure Daybreak will get a good amount of money by putting the carrot in front of us. But, I guess that's predicated there are still things for people to do by then. I haven't seen any microtransaction announcements yet, beside some mount, but you can be sure that will happen.

Let's see how it plays out. I'm having fun right now.
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  #85  
Old Yesterday, 10:19 PM
qombi qombi is offline
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Quote:
Originally Posted by Machi [You must be logged in to view images. Log in or Register.]
I find the negativity/criticism interesting. I played EQ on launch many Earth rotations around the Sun ago.

I can understand some of you want "old school", but I just can't fathom why some would want to grind all day for "one bub" XP again. We are (or most of us) want some instant gratification and as adults, just don't have the time to dedicate to the grind. Sure, there are always going to be "no lifers" that need to "touch grass", but who cares. Let them have their fun. At the end of the day, this is going to be a solo game for the most part. I think it's cool the legacy of EQ is still around, even in this fashion.

The game is also $20 with a $10 sub. Some of you are treating it like it's a triple A price. I can guarantee most people will get their $30 out of it by the time they quit. I would even say I've already gotten my money out of it.

The only real negative I can see is the roadmap, Kunark being set for "winter", I'm sure Daybreak will get a good amount of money by putting the carrot in front of us. But, I guess that's predicated there are still things for people to do by then. I haven't seen any microtransaction announcements yet, beside some mount, but you can be sure that will happen.

Let's see how it plays out. I'm having fun right now.
I don't mind some changes to EQ classic but what EQL isn't for me. I am glad it works for some. I enjoy playing a single class in groups that brings something needed to make the whole thing work. I wouldn't mind if they increased xp rates, made dungeons instanced, improve UI, but I do not like when game design starts making class abilities irrelevant like giving everyone the ability to port, no CC required for success etc. I really don't like how easy they made EQL, death penalties removed .. it has no challenge and to me is boring.
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  #86  
Old Yesterday, 11:29 PM
Duik Duik is offline
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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
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Use your words.
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  #87  
Old Today, 03:24 AM
Machi Machi is offline
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Quote:
Originally Posted by qombi [You must be logged in to view images. Log in or Register.]
I don't mind some changes to EQ classic but what EQL isn't for me. I am glad it works for some. I enjoy playing a single class in groups that brings something needed to make the whole thing work. I wouldn't mind if they increased xp rates, made dungeons instanced, improve UI, but I do not like when game design starts making class abilities irrelevant like giving everyone the ability to port, no CC required for success etc. I really don't like how easy they made EQL, death penalties removed .. it has no challenge and to me is boring.
Well, to be fair, there are instanced dungeons and zones. You can also update the UI to something more "modern". I do think they should have left corpse runs and xp loss. *I remember getting pk'd and losing xp. Now, that was intense. I like the origin ports, because let's be real, running zone to zone is way too old school. And, I'm old school. Anyway, I think the challenge will come after Kunark or even when the release the new zones. Reincarnation sounds like it might be necessary for content later on. But, insofar as challenge... you can make it as hard on yourself as you want. You don't need to use meta builds. Get a group of friends and play your typical roles.
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