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#211
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#212
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========================= 60 SK 1000 hits from Shiel Glimmerspindle - 351 AC, Using 55 AC Shield ========================= DV, Count 19, 541 22, 29 25, 26 28, 25 32, 29 35, 25 38, 27 42, 27 45, 26 48, 18 52, 22 55, 26 58, 27 62, 21 65, 25 68, 20 72, 27 75, 22 78, 27 82, 10 Total Damage = 33211 541 hits out of 1000 total hits were the minimum of 19 damage. So that should be quite noticeable. The way AC works is it basically just weights the d20 damage roll in one direction or the other. An unweighted d20 has an average roll of 10.5. When you have really high AC, the dice roll would be weighted so that the average roll is something like 5. That is why you see a lot more minimum hits getting rolled, and less max hits.
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Last edited by DeathsSilkyMist; 08-02-2026 at 07:34 PM..
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#213
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Yeah I understand that part.
I've seen so many "AC does nothing on p99 it has been parsed to death" posts when it obviously does. I'm trying to theorize what lead to these. They also see ~460 hits not being min hits. I also feel like "ac does nothing" was probably a self fulfilling prophecy. | ||
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#214
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I did one more test on my Shaman at 300 AC, no shield just to make sure there are three of the same exact test for Shamans and Shadowknights:
[You must be logged in to view images. Log in or Register.] Shadowknight - 1000 Hits from Shiel Glimmerspindle per test, No Shield ======================================= 100 AC Test - 52865 Total Damage Taken 200 AC Test - 41544 Total Damage Taken 300 AC Test - 35754 Total Damage Taken Shaman - 1000 Hits from Shiel Glimmerspindle per test, No Shield ======================================= 100 AC Test - 53149 Total Damage Taken 200 AC Test - 41805 Total Damage Taken 300 AC Test - 39588 Total Damage Taken The 100 AC and 200 AC tests are basically identical. The Shadowknight is taking slightly less damage due to the small AC boost you get from the Defense Skill. At 300 AC the Shadowknight takes 5790 less damage compared to the 200 AC test. At 300 AC the Shaman takes 2217 less damage compared to the 200 AC test. We can see that the Shadowknight has reduced their damage taken by an additional 3573 damage compared to the Shaman at 300 AC. This shows that Shadowknights have a higher AC softcap compared to Shamans. We can see that the 100 AC and 200 AC tests are identical in terms of damage taken, so both classes are using the same AC mitigation formula before the class specific softcap. The difference in softcap returns by itself does not account for this discrepancy. If both Shamans and Shadowknights had a softcap of 200 AC: 300 AC - 200 AC Softcap = 100 * 0.17 Softcap Return = 17 + 200 = 217 worn AC on the Shaman. 300 AC - 200 AC Softcap = 100 * 0.33 Softcap Return = 33 + 200 = 233 worn AC on the Shadowknight. A difference of 16 worn AC after softcap by itself would not be enough to account for the difference in damage taken. When my Shaman is wearing 363 AC without a shield, he took 39236 damage. The difference in damage taken between 300 AC and 363 AC was ~300 damage taken. That would be an additional worn AC boost of 63 AC * 0.17 Softcap Return = 10 AC when above softcap. Quote:
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Last edited by DeathsSilkyMist; Yesterday at 01:06 AM..
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#215
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Here is a bit more information on my previous post:
https://www.project1999.com/forums/s...&postcount=214 Looking at the data, going from 100 AC to 200 AC reduces damage taken by ~11000 on the Shadowknight. However, going from 200 AC to 300 AC only reduces damage taken by ~5800 on the Shadowknight. People may be wondering why going from 200 AC to 300 AC has significantly less benefit. The reason for this is the AC mitigation formula isn't a linear equation: 1. ~10.5 D20 Damage Roll Average occurs when the Defender's Mitigation is equal to the Attacker's Wrath. 2. ~6.5 D20 Damage Roll Average occurs when the Defender's Mitigation is 2x larger than the Attacker's Wrath. 3. ~4.0 D20 Damage Roll Average occurs when the Defender's Mitigation is 4x larger than the Attacker's Wrath. In the Shiel Glimmerspindle tests, I only need somewhere between 100 AC and 150 AC to get to the point where her Wrath was equal to my Mitigation. Looking at the data, I think that value is somewhere around ~125 AC. This means that past ~250 worn AC (Mitigation is 2x larger than Wrath), you will see diminishing returns even if your AC softcap is 300 or higher in this specific fight. On a higher level mob with a larger Wrath value, I would need more AC to get to the point where my Mitigation is equal to the mob's Wrath.
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Last edited by DeathsSilkyMist; Yesterday at 02:25 AM..
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#216
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AC moar good the lower the mob is
HP moar good the higher the mob is this isnt difficult | ||
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#217
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AC has a hardcap at lower levels. A full BiS Warrior deleveled to 5 is hard capped at 55 worn AC. This means stacking AC isn't always "moar good" against lower level mobs. That is why people like to know how the game works. Repeated talking points often have nuance to them that gets lost.
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#218
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#219
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Shadowknight - 1000 Hits from Shiel Glimmerspindle per test, No Shield ======================================= 100 AC Test - 52865 Total Damage Taken 200 AC Test - 41544 Total Damage Taken 300 AC Test - 35754 Total Damage Taken Shaman - 1000 Hits from Shiel Glimmerspindle per test, No Shield ======================================= 100 AC Test - 53149 Total Damage Taken 200 AC Test - 41805 Total Damage Taken 300 AC Test - 39588 Total Damage Taken Shadowknight - 1000 Hits from Shiel Glimmerspindle per test, 55 AC Shield ======================================= 351 AC Test - 33211Total Damage Taken Shaman - 1000 Hits from Shiel Glimmerspindle per test, 23 AC Shield ======================================= 363 AC Test - 37110 Total Damage Taken As you can see, I am still able to get noticeable damage reduction gains at 300 AC and past 300 AC on both classes. A Plate class like Shadowknight is getting larger gains than a Chain class like Shaman. From your past posts, it is my understanding you have been trying to suggest that AC Softcaps do not exist, and the reduction in damage taken past a certain point (squelch point) is exclusively due to the non-linear nature of the AC mitigation formula. This is obviously false. Please do not try to claim you were simply suggesting the "squelch point" is the AC value at which the average roll on the D20 is 4 or less. Even in your example with the level 5 mob, A squelch point of 30 wouldn't be realistic for forcing the average roll on the D20 to 4 or less. This is because the Wrath value of a level 5 is something like 45. A Mitigation value of ~30 is not 4x larger than a Wrath value of 45. In reality the AC mitigation formula has multiple ways to reduce the gains you get from AC: 1. The AC hardcap at low levels ((level * 6) + 25) 2. Class specific AC Softcaps 3. Class specific AC Softcap return values 4. Diminishing returns due to the non-linear nature of the AC Mitigation formula It would be nice if you explained your "squelch point" theory in detail if you think I misunderstood something in your theory. If you agree with everything I said regarding the AC mitigation formula, then there is no "squelch point" theory that you made up. We are just experiencing the reality of what Haynar already said exists.
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Last edited by DeathsSilkyMist; Yesterday at 04:17 PM..
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