![]() |
|
#221
|
||||
|
Quote:
| |||
|
#222
|
||||||
|
Quote:
This is the reason why Orc Pawns almost always hit a level 60 for 1 damage. An Orc Pawn's Wrath is probably around 30. This means that a level 60 SK with 300 worn AC has a Mitigation value at least 10 times larger than the Orc Pawn's Wrath. The weighted D20 for the Orc Pawn's damage is probably averaging around 2 at this point, so you will get little to no gains at higher AC. Quote:
However, the "squelch point" theory specifically has been proven wrong. This is because the crux of the "squelch point" theory relied on the "squelch point" essentially being in the wrong place to a large degree. There is no point in bringing it up any more. You should come up with a new theory with a different name if you still disagree with parts of my theory. You wouldn't maintain the name "Flat Earth Theory" if the goalposts in said theory were moved to the point where it was claiming the Earth was round. You would just say the "Flat Earth Theory" was disproven. For example, you originally claimed that the "squelch point" would be somewhere around 30 AC against a level 5 mob. Quote:
__________________
| |||||
|
Last edited by DeathsSilkyMist; 08-04-2026 at 10:50 PM..
| ||||||
|
#223
|
||||
|
Quote:
| |||
|
#224
|
||||
|
Quote:
Again I am open to the possibility the Druid softcap is higher than 100. I am not saying all of the EQEMU values are set in stone. An AC softcap of 200 on a Druid doesn't provide any evidence supporting the squelch point theory.
__________________
| |||
|
Last edited by DeathsSilkyMist; 08-05-2026 at 04:14 PM..
| ||||
|
#225
|
|||
|
This is the single post: https://www.project1999.com/forums/s...6&postcount=52
Tested on a storm giant escort. The 538ac test has about a 1000 hits. Shows returns but greatly diminishing after 200ac. My ench has 99ac worn. I have most of the items to get to 150ac. I could run parses on shiel soon but I have like 1500hp unbuffed. It would take me like 30 hp bars to parse 1000 hits so I'm definitely not parsing that without a dedicated healer for like 3 different armor values. | ||
|
#226
|
||||
|
Quote:
This data doesn't show a squelch point at 200 AC for the Paladin. From ~100 AC to ~200 AC, the average of the "dmg total" column is ~70. From ~200 AC to ~300 AC, the average of the "dmg total" column is ~58. From ~438 AC to 538 AC, the average of the "dmg total" column is is ~54. If the squelch point theory was correct from my understanding of it, the "dmg total" should stay close to ~58 at 538 AC. A lot of the sample sizes in general are rather small too, between 100 and 200 hits. I understand that the average damage values between 200 AC and 300 AC seem similar, but without the raw data it is difficult to know exactly why this occurred. This is why I usually ask for raw data, and provide it.
__________________
| |||
|
Last edited by DeathsSilkyMist; 08-05-2026 at 11:57 PM..
| ||||
|
#227
|
||||
|
Quote:
| |||
|
#228
|
|||||
|
Quote:
I would urge you to actually provide the raw data if you want to have a discussion about your results. You can sum up the results like this if you don't want to provide the log data: Quote:
__________________
| ||||
|
#229
|
|||
|
I'll be starting a series of parses in a couple weeks and I'll be posting results as I go. Before I start the parses I'm working on a little explainer for the d20 roll, still working on it.
How did you calculate that e.g. a mitigation 2x the wrath results in an average roll of 6.5? The calculations I'm doing say that a wrath of 100 and mitigation of 100 give an average roll of 9.9, and with 100 and 200 an average roll of 5.2, and with 100 and 300 an average roll of 3.8. But looking at it again I see one mistake in my calculations I'll have to fix. That's why I'm curious how you calculated the average rolls, so that I can better double-check my work. Edit: With the fix I'm now getting 10.8, 6.7, and 4.4. So much closer, but still different. | ||
|
Last edited by bcbrown; 08-19-2026 at 06:15 PM..
| |||
|
#230
|
||||||
|
Quote:
Quote:
The 10.5 value is the average roll of a d20. The 6.5 and 4.0 values were rough estimates, as the difference between the numbers is the main pattern to look for. That is why I used the "~" symbol. It means approximately. Quote:
I made a dice roller using the EQEMU RollD20 Function. Here is a link to the source code as well. This should be the easiest way to show the function working at scale. Here are the results using 100,000 rolls each: 1. When Mitigation = 100 and Wrath = 100, Average Roll = ~10.5 2. When Mitigation = 200 and Wrath = 100, Average Roll = ~6.25 3. When Mitigation = 400 and Wrath = 100, Average Roll = ~4.0 4. When Mitigation = 800 and Wrath = 100, Average Roll = ~3.0 A. Going from 100 Mitigation to 200 Mitigation reduces the Average Roll by ~4.25. B. Going from 200 Mitigation to 400 Mitigation reduces the Average Roll by ~2.25. C. Going from 400 Mitigation to 800 Mitigation reduces the Average Roll by ~1.00. This shows the RollD20 function is non-linear.
__________________
| |||||
|
Last edited by DeathsSilkyMist; Yesterday at 04:01 PM..
| ||||||
![]() |
|
|