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  #1  
Old 09-03-2011, 02:10 AM
Xareth Xareth is offline
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Default Red99: The People Have Spoken

The general consensus so far is:


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Coin loot on pvp death. No item loot, it will ruin the server.

Yes to xp loss on pvp death. Probably not xp gain on pvp kill - worried about exploitability.

LnS, CC, and other general PnP to be handled by the community.

Punish zone pluggers...but remember to only work on code essential to getting this fucking server going ASAP!

Training is bad - ban them, ban them all. This will need to be enforced by GMs to sustain / grow the population (for a discussion on how that is possible see the related post: http://www.project1999.org/forums/sh...ad.php?t=46129). Same goes for MQ, duping, hacking, exploiting bugs or otherwise cheating.

Undecided on pvp level range. Although +/- 8 seems to be the favorite, lots of contention from +/- 4.

Also undecided on teams or ffa / guildwars (Although I'm not sure this can even be impacted).


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ahm eye rite?

Everything inside the lines is not my opinion, but is the result of data collected from all relevant posts run through a complex algorithm.
  #2  
Old 09-03-2011, 02:12 AM
Lasher Lasher is offline
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bias
  #3  
Old 09-03-2011, 02:17 AM
Xareth Xareth is offline
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Where?!

Maybe you think the "no rules" crowd is getting a vote. Or maybe you have a valid point in that a lot of peeps still don't want gm's enforcing a no training clause.
  #4  
Old 09-03-2011, 02:20 AM
Ravenlof Ravenlof is offline
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Man quit all this crap talk and remake SZ
  #5  
Old 09-03-2011, 02:23 AM
Xareth Xareth is offline
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See, Ravenloaf falls into the "no rules" category.

Your argument has already been started http://www.project1999.org/forums/sh...ad.php?t=45123
  #6  
Old 09-03-2011, 02:32 AM
Shrubwise Shrubwise is offline
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Quote:
Originally Posted by Xareth [You must be logged in to view images. Log in or Register.]
Yes to xp loss on pvp death. Probably not xp gain on pvp kill - worried about exploitability.
Please explain 'exploitability' of exp loss on pvp death versus gain. IMHO they're the same thing:

loss: easy to grief noobs
gain: easy to grief noobs
  #7  
Old 09-03-2011, 02:50 AM
Xareth Xareth is offline
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Quote:
Originally Posted by Shrubwise [You must be logged in to view images. Log in or Register.]
Please explain 'exploitability' of exp loss on pvp death versus gain. IMHO they're the same thing:

loss: easy to grief noobs
gain: easy to grief noobs
I don't think either are exploitable as long as working timers / proper precautions are put in place.
  #8  
Old 09-03-2011, 03:03 AM
Yukahwa Yukahwa is offline
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That avatar of yours argued against your post. The results are...

4 level pvp range
Item loot
"Play nice"
No more avatars
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Originally Posted by juicedsixfo View Post
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
  #9  
Old 09-03-2011, 03:10 AM
Xareth Xareth is offline
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Quote:
Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]
That avatar of yours argued against your post. The results are...

4 level pvp range
Item loot
"Play nice"
No more avatars
You can't argue with money bitch!
  #10  
Old 09-03-2011, 03:11 AM
Yukahwa Yukahwa is offline
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The no avatar rule was already in place unfortunately so you're outa luck.

Now I just imagine that money symbol being tattooed on someones big belly.
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I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
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