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  #21  
Old 09-05-2011, 03:41 PM
Treats Treats is offline
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Originally Posted by Kruel [You must be logged in to view images. Log in or Register.]
Apparently you have never raided trak. Currently you go full DPS, as hard as you can. Clerics spaming hopps etc, Rogues can evade and most resist his AE anyway. You guys are saying whoever gets the exp will get the kill.. this simply doesnt work.. why would anyone roll a cleric/shaman/bard etc...

If we changed this wizards or rogues would get the kill everytime.
Are you dense? You said you could camp SIX rogues right under Trak and get the kill. If someone runs in and aggro's Trak (without the rest of their raid dummy) and his AE goes off, all those fucking rogues are dead. Christ.
  #22  
Old 09-05-2011, 03:45 PM
Kruel Kruel is offline
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Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Are you dense? You said you could camp SIX rogues right under Trak and get the kill. If someone runs in and aggro's Trak (without the rest of their raid dummy) and his AE goes off, all those fucking rogues are dead. Christ.
If you loggin when trak spawns with 6 rogues with resist gear. Tank runs in and hammers to get aggro, rogues would not be dead from the AE (easy to resist). As any guild is killing trak the 6 rogues would out dmg 9/10 times any single group in the raid and get the exp from the kill. Last couple trak spawns, i loggin and the tank is literally running to trak and i just follow him. The only way this wouldnt work is if the guilds setup a DPS group.. but this isnt normally the case as trak is engaged 60 seconds after he pops or sooner.
Last edited by Kruel; 09-05-2011 at 03:47 PM..
  #23  
Old 09-05-2011, 03:50 PM
Kevlar Kevlar is offline
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Originally Posted by Kruel [You must be logged in to view images. Log in or Register.]
If you loggin when trak spawns with 6 rogues with resist gear. Tank runs in and hammers to get aggro, rogues would not be dead from the AE (easy to resist). As any guild is killing trak the 6 rogues would out dmg 9/10 times any single group in the raid and get the exp from the kill. Last couple trak spawns, i loggin and the tank is literally running to trak and i just follow him. The only way this wouldnt work is if the guilds setup a DPS group.. but this isnt normally the case as trak is engaged 60 seconds after he pops or sooner.
If this would work why don't groups of rogues take trak out regularly? As soon as the first rogue backstabs trak is turning and thats a dead rogue. Then another, then another. I doubt they even get him down to 80 percent.

And who isn't going to see the rogues there? You don't think people are going to be tracking? doing /w? Casting see invis?
  #24  
Old 09-05-2011, 03:52 PM
Seaweedpimp Seaweedpimp is offline
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Btw kruel, i think 6 necros could do a better job.

Well pull it off i mean.
  #25  
Old 09-05-2011, 03:53 PM
Kruel Kruel is offline
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Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
If this would work why don't groups of rogues take trak out regularly? As soon as the first rogue backstabs trak is turning and thats a dead rogue. Then another, then another. I doubt they even get him down to 80 percent.

And who isn't going to see the rogues there? You don't think people are going to be tracking? doing /w? Casting see invis?
Nono you are understanding me wrong, reread it. They said fuck "FTE" and let it be whoever get the kill (gets the exp and is able to loot). What im saying is if we did this i would make a team of rogues to follow any guild into there trak kill, KS the kill. Thats why they make FTE so that the guild who engages gets the kill, not the 6 people who did the most dps.
  #26  
Old 09-05-2011, 03:53 PM
Seaweedpimp Seaweedpimp is offline
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Actually, 2.5 groups of necros if done right could drop trak in under 6 seconds!~
  #27  
Old 09-05-2011, 03:54 PM
Kruel Kruel is offline
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Originally Posted by Seaweedpimp [You must be logged in to view images. Log in or Register.]
Btw kruel, i think 6 necros could do a better job.

Well pull it off i mean.
I agree, 6 skilld members of either necro/rogue/wizard or a combo can ks a guild and take there loot if bobs rules were applied.
  #28  
Old 09-05-2011, 03:55 PM
Kruel Kruel is offline
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Originally Posted by Seaweedpimp [You must be logged in to view images. Log in or Register.]
Actually, 2.5 groups of necros if done right could drop trak in under 6 seconds!~
problem is when you HS he would just turn on another necro - lifetap and shroom. He would bounce around to much and would lifetap off there dps. Although would be fun to try.. on this server we wont be able to try anything creative for fun.
  #29  
Old 09-05-2011, 03:59 PM
Seaweedpimp Seaweedpimp is offline
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Quote:
Originally Posted by Kruel [You must be logged in to view images. Log in or Register.]
problem is when you HS he would just turn on another necro - lifetap and shroom. He would bounce around to much and would lifetap off there dps. Although would be fun to try.. on this server we wont be able to try anything creative for fun.
Whos using harmshield


everyone run in and trucidation his ass / hoop him his gone.

3.2sec 1500 pt tap and say 2 seconds to drain the hoop.

I havent really done the math but it wouldnt take much more than 2 and a half groups.

And itd be like a 9 second fight.
  #30  
Old 09-05-2011, 04:00 PM
Seaweedpimp Seaweedpimp is offline
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well i suppose the fte necro would be hs, but then its all over.
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