Quote:
Originally Posted by Lazortag
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If you make the hoop impossible to recharge then you don't need to really nerf the lifetap at all. If someone is willing to spend a ridiculous amount of plat just to kill 32K hp raid bosses that are already not that hard, just so that this strategy becomes useless in velious, then let them. I mean TR could buy gate potions from that vendor in kelethin for about 1K each so that every time a raid mob spawns they guarantee they mobilize quicker, but they'd quickly drain the plat from their guild bank. I think the devs should have started slow by just making the hoop un-rechargeable and non-functional in VP, and see if it needed any further nerfs from there.
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The strategy is already useless in Velious. Mobs have way too much HP and healers have to actually, well, heal.
Earring damage (with 60 people)- 54000
King Tormax- 500,000hp
Tunare- 800,000hp
Avatar of War- 900,000hp