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  #141  
Old 09-19-2011, 04:07 PM
Ruenaros Ruenaros is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
The problem is no two people can agree exactly on what represents the "glory days" and what is an improvement.
I would be genuinely surprised if anyone could unsarcastically argue that the two things mentioned in the post topic aren't universal improvements. Anyone who would has never leveled a caster in classic EQ, or they belong to a very extreme minority.

That said, the topic is pretty moot since the buck doesn't stop here. If the devs want to emulate 1999 EQ at any cost, that's their perogative.
  #142  
Old 09-19-2011, 05:19 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Ruenaros [You must be logged in to view images. Log in or Register.]
I would be genuinely surprised if anyone could unsarcastically argue that the two things mentioned in the post topic aren't universal improvements. Anyone who would has never leveled a caster in classic EQ, or they belong to a very extreme minority.

That said, the topic is pretty moot since the buck doesn't stop here. If the devs want to emulate 1999 EQ at any cost, that's their perogative.
I was respondong to what he said, like this:
Quote:
Originally Posted by insertname [You must be logged in to view images. Log in or Register.]
..................
That said - an idea: Take the new that improves on thing that where just screwy from the start, gut the garbage that was just stupid to do anyway and have the best of both ..times.

A small note: The fact any of this is actually possable just blows my mind, I get the jist of it however the level of expertise is just impressive - and they do this shit for free? wow.... just wow. thank you.
What is the new thing that improves on the thing that was screwy from the start? What does it mean to gut the garbage that was just stupid? What does it mean to have the best of both times? Who are we going to ask?

If you've read my other posts in this thread you would know that I'm not a big fan of removing these things. I was critical of the other poster because his reply seemed to say that most things about the "glory days" are bad. I omitted the part where he rambles on about the old days (when everything was perfekt) and how they sucked so bad. I disagree. I still play a lot of old games and that's because I haven't played them before. It's not nostalgia, if you haven't played something before. And secondly, the changing trends in gaming leads to completely different game-play every several years. I like to play old games to give their game-play styles a run-through. So, for me, it's valuable to see and play the game as it was, not as games are today. Maybe if I reread his post I will get a different message from what he wrote.

I agree with him, if he's only referring to the removal of things like: item linking, meditating without spellbook, target ring, spell descriptions, maps for cities. But there're also many ways that these things can be implemented. The way that SOE did maps, for example, is not the only way to do it. They made us download maps and install them in our maps folder to use them. That involves file system knowledge - not everyone is good at knowing those things. And then there was the the little thing that you had to restart EQ to reload the maps. Another way to have done it is to make the maps available in-game via merchants or the bazaar or trading between players. Another thing they could have done is possibly to allow players to draw directly onto the map. And then there're the other things like showing the locations of yourself and your group members on the map. Those things are game-play choices that do not have to be there.

What I'm saying is a LOT of features in a game are not tangible improvements. It depends on the player. Many players do not like lots of icons and windows on their screen, for example. They would prefer not to have to worry about hitpoints or even mana points. There're lots of ways of looking at things. I don't think you can pigeon-hole everyone.

I play a variety of games. Everything from games 20 years ago to today. I've goofed around occasionally with Angband and Dwarf Fortress and MUDs. Many of them break all the rules by EQ's standards. Should they be fixed too?

P1999, by todays standards, already is breaking a ton of rules. Should we fix it?

The heart of the matter is that if i was in control of this project I wouldn't even bother removing these things. Any argument we might have in this thread must keep that in mind before exploding into a 20 page war.
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Last edited by stormlord; 09-19-2011 at 06:01 PM..
  #143  
Old 09-19-2011, 06:25 PM
Renk Renk is offline
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I'm more with Elissa/Throb on this one, in that I enjoy this somewhat hybridized server(before last patch) more than an absolute classic re-creation.

While I love the nostalgia of most of the classic content and gameplay, I also enjoy some of the more modern UI/mechanic conveniences as part of my bluebie experience here. (hi-res modes, texture updates, newer UI, windowed mode, multiple chat boxes, spellsets, itemlinks, target ring, newbie maps, no book-meditate, etc)

However, if Nilbog wants to get rid of these that's his prerogative, and I can only thank him for his efforts here, and if I don't like it I can either go start/pay for a server myself or GTFO.

Ideally, it would be nice if there were different servers to cater to different tastes:
1) Nearly full on classic EQ. (though perhaps without issues like extra lag/crashes and bad CS like people have mentioned [You must be logged in to view images. Log in or Register.] )
2) Hybridized, similar to P99 now, though with spellsets/etc back in.
3) Red99, which should probably be more like full classic, because no target rings and having book meditate accurately re-create the harsher realities of pvp back then.

However, I'm not sure if there's enough population to spread around in a system like that atm, but perhaps someday.
  #144  
Old 09-19-2011, 06:54 PM
inyane inyane is offline
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What I've learned since playing on this server...

The more classic they make it, the less fun it is.
  #145  
Old 09-19-2011, 07:09 PM
Aesop Aesop is offline
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I think Doors needs to be banned for his own good. Mods this is a human interest issue. Ban will raise his blood pressure for a little while but it will eventually subside.
  #146  
Old 09-19-2011, 08:16 PM
Doors Doors is offline
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Banned for mentioning classic features that aren't currently in but should be due to the aim of the project?

k.
  #147  
Old 09-19-2011, 08:23 PM
Harrison Harrison is offline
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We told you already:

The things changed are changed when able to be fixed.
If they are not it is due to technical restraints as a result of using the client we do.
You know these things, but are butthurt because you lost targeting rings, spell sets, etc. so you're trolling PRETENDING to want hardcore classic mode.

You're failing at it. Troll failed.
  #148  
Old 09-19-2011, 08:32 PM
Kika Maslyaka Kika Maslyaka is offline
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just the opposite, Doors have been trolling with 200% success for last 15 pages, and you guys gave him so much troll-food, he has enough to last a year [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]

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  #149  
Old 09-19-2011, 09:33 PM
Aesop Aesop is offline
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also ban Kika for encouraging trolling plz
  #150  
Old 09-19-2011, 09:40 PM
Titanuk Titanuk is offline
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i feel that EQ blue servers are like women, while the red servers are more like men.. Blue servers cry and twist things to get there way and have the most drama on them, like a women.. Red server is full of lying assholes and just a bunch of amazing douchebags, like a man
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