![]() |
#491
|
|||||
|
![]() Quote:
Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
|
#492
|
|||
|
![]() We had XP deaths on Sullon Zek and it wasn't so terrible, even despite the fact that SZ was the griefing capital. Once in a while you heard about someone who fell asleep at their bind spot and got deleveled to 30 or something, but that was so rare those people became mini-legends and anyway I think GMs sometimes restored their XP (not that the GMs here would necessarily do the same). SZ didn't open until like late Velious though, I didn't move there until Luclin came out and it was much easier to level then, plus the server had significantly reduced the XP loss from (any) death and you only lost like a blue or something. The point is that XP loss isn't as terrible as it sounds if it's coded so that you don't lose the 10% of a level or whatever you lose from a PvE death, and it has a few benefits such as discouraging bind-rushing or routinely training people naked, and making it less appealing for griefers to try and get you XP-killed by mobs. I'm not necessarily saying there should be XP loss on red99, but I'd say itemloot is far more bitter than XP loss and it doesn't have to be as bad as it sounds.
| ||
Last edited by greatdane; 09-17-2011 at 06:32 PM..
|
|
#493
|
|||
|
![]() i am so afraid of gloinz.. i mean.. look at that sig, it's SO OLD SCHOOL. he must be a basement dweller. i don't want some cheesy smelling dwarf chasing me and ransacking my nuts. red99 pls hurry
| ||
|
#494
|
|||
|
![]() goochie goochie Louie Louie wtf ? discuss
NO YELLOW !?!@#>!>@#>!@># god mother fuck. im going to fucking kill myself thats how i know myself mother fuckers and all the fuckers with em. | ||
|
#495
|
|||
|
![]() Having played on Rallos from beta4 till Luclin, and then moving onto Sullon Zek, I think coin loot is enough.
Players would just collect a set of inferior no drop items to wear and spend their time bagging their dropable items instead of fighting back when jumped. Lootable gear heavily favors casters anyways, and they don't need any favors. Zone and spawn control is the real prize in classic EQ pvp anyways, not looting noobs patchwork leather. | ||
|
#496
|
||||
|
![]() Quote:
If full blown item loot will drop the population there are a lot of alternatives. Like I said in another post, item loot could be random, or could use a point system or both. Or (whatever form of) item loot only in high end zones, pretty much the same zones that would have no lvl range for pvp. Lots and lots of options. | |||
|
#497
|
|||
|
![]() Coin loot: Yes, manageable but sucks enough to be a good penalty.
Item: No, too crazy. Exp Loss: Definitely not. Exp Gain: Exploitable | ||
|
#498
|
|||
|
![]() KEEP ITEM LOOT
| ||
|
#499
|
|||
|
![]() No item loot will lessen the population dramatically
| ||
|
#500
|
|||
|
![]() At least coin loot, or that'll be super weak.
| ||
|
![]() |
|
|