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  #31  
Old 09-24-2011, 08:29 PM
Pudge Pudge is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
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Project 1999 PvP Server Information
Timeline
The timeline for the PvP server will be slightly faster than the original EQLive and P99Live timelines, but will still be at the discretion of management when certain features will be unlocked.
-I would prefer it take at least as long as Live till kunark is released. many ppl regard classic as the best era ever. also, longer era-times mean guilds who weren't the 1st to raid fear will be able to catch up, as vets lose interest in being online 24/7 after they're totally geared out.

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PvP Rulesets

The server will be FFA with a +/- 8 Level spread. This means a level 30 can engage in PvP with players level 22 to 38.

Minimum Level
PvP will start at level 2. However, level 1s will be pvp enabled outside city zones.
-please also make "FFA raid zones" where everyone can be attacked as well!
Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Rules carried over from Project 1999

Will IP Exemptions carry over?
I am working on a system that will allow the two servers to share the same account database, so that IP Exemptions and anything else account related will carry over.
-please make these exemptions PUBLIC so that the community can help police this. They can point out to GMs when they see someone acting like they're boxing. And from another thread:

"in addition, if rogean required anyone with an exemption to link their cell phones (both players) to the accounts, it would make getting an exemption more legit. could even send random sms questions every once in awhile and require an answer ("what mob did you just kill? reply back with its name. if you do not answer within 3 minutes you will be disconnected..." questions like "what zone are you in?" "how many groupmembers do you have right now?" etc.

i know this would prob. never be implemented but just a thought. even your wife wouldn't want to get these random messages to her phone, and then have to call your nerdy ass to get the correct answer so she could reply back to rogean's Big Brother command center"

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Play Nice

Ninja Looting
In a situation where a corpse is waiting to be unlocked for a player to loot the corpse with the permission of the player who was merited the kill, it will be against the rules for any other player to loot that corpse without permission. This is to prevent players outside a PvP level range from ninja looting. If the corpse is otherwise abandoned (if a group or raid is wiped out in the process of slaying the mob(s)), the corpse is open to be looted by anyone when possible.
-meh. rather it be allowed.. ninja looting is classic and fun. (i hope in-range/level 42+ ninja looting is still definitely OK). this wouldn't happen anyway if there are "FFA raid zones" where out-of-range ppl can be attacked.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
PvP Penalties

XP Loss
There will be a reduced unrezzable experience loss for every PvP Death. (You may still be revived back to your corpse, but it will have an 8 minute timer.)

Coin Loot
Coin loot will be in place.

Item Loot
Item loot will currently not be in place, however this may be subject to change as we consider alternative item loot mechanics.
-Totally agree with all of this. Please keep it this way!

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
PvP Deaths
Upon a PvP Death you will respawn with no mana and half health. You will have an effect on you called "PvP Death Effects". This buff is beneficial and may be clicked off at any time, however it is in place to prevent further XP Loss from PvP Deaths. This buff will remain on until any of the following conditions are triggered:
  • You make any aggressive action towards another player.
  • You cast a Heal or Buff on another player.
  • You loot any corpse.
  • You remove any item from your bank.
-ALSO: please make it so that NO BUFFS CAN LAND ON YOU WHILE YOU HAVE THESE EFFECTS ON. (have to click it off to get buffs) Otherwise it will be too easy for a guild to get wiped in pvp, buff the entire guild up, and and continue to bind rush naked, with sow/selos/etc, just to prevent the other team from slaying the dragon. make ppl slowly and weakly walk to their corpse if they are already going to avoid exp death. As it stands, with no exp loss, this buff really doesn't deter bind rushing at all, which is the ONLY reason to have exp death imo.

at least please make ppl recieve exp death every time if they are 49+ (or 59+ after kunark) regardless of whether or not they just died in pvp.

-----------------------

Finally,
I realize i'm being really nit-picky, especially considering that i am VERY HAPPY with the overall rule set you guys chose to go with [You must be logged in to view images. Log in or Register.] Just trying to add my opinion of what could help

also pls consider for beta, no one will be making level 1 rogue spys to drag corpses or sit with the enemy on the other side of a contested zoneline for raid pvp...it's just beta, so ppl will be more interested in fucking around than any strategic pvp. so problems like this will not be fleshed out in a beta for you to see for yourself before the server goes live.
  #32  
Old 09-24-2011, 08:31 PM
Smedy Smedy is offline
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<iframe width="560" height="315" src="http://www.youtube.com/embed/FyCi7_Y8qxA" frameborder="0" allowfullscreen></iframe>

about fucking time sons, bodies are ready
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  #33  
Old 09-24-2011, 08:35 PM
Tajin Tajin is offline
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Server willl fail w/o item loot... enable asap plz
  #34  
Old 09-24-2011, 08:37 PM
Crenshinabon Crenshinabon is offline
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Quote:
Originally Posted by hdawg06 [You must be logged in to view images. Log in or Register.]
No training and the level spread is really lame. This server will be dead in a few months after release.
lol because of no training? You are delusional.

I love the slow xp. Will not be as much naked traiing if they lose 2 hours of xp every time.
Last edited by Crenshinabon; 09-24-2011 at 08:42 PM..
  #35  
Old 09-24-2011, 08:39 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
Looks good. I hope the absence of itemloot stays, and I'm glad the devs listened to reason and the majority.

Several weeks of beta sounds rough, we were hoping for a few days at most. Sounds like beta gameplay will be largely pointless and not much fun can be had while we wait since people can transfer their level 60s with Kunark gear while those without blue chars can't. It'll be fine for testing, but that's a long wait when no real PvP can be had to make beta testing for weeks interesting. Here's hoping it turns out they don't need that long. Also consider not letting Kunark items transfer, there's really no point.

XP loss on PvP death is fine, especially since there's a system to prevent extreme abuse. We had XP loss on Sullon Zek and it was really not a big deal at all with the reduced loss from PvP deaths, and it mostly went completely unnoticed. Assuming it's half of a PvE death or less, it won't wreck PvP in any way. I would consider a blanket +20% XP bonus, however, to compensate for both the regular loss in PvP and the fact that leveling in a PvP environment is simply harder.

For the dynamic level range, I would recommend that it be made to apply only to attacks, heals and detrimental spells. It would be annoying if you can't even ask that level 30 druid for a SoW or port because he'll get killed (with XP loss, too?) by the next level 50 that sees him. Nobody runs around deliberately OOR-buffing people for mad benefits. Healing was always the actual problem.
should be all buffs. getting a sow is getting a big advantage in pvp. if you're going to help a level 50 on a pvp server.. you should be able to get attacked by his enemies.

although i can see random ppl asking low levels for buffs, then having their friends (guilded on not) attack............................................ ........
  #36  
Old 09-24-2011, 08:46 PM
Graym Graym is offline
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Can we make this PVP server more like how PVP was on the live servers and not turn it into the unskilled bluefest that VZTZ was?

Implement melee push or increase melee interrupt rates to compensate for the lack of push?

Keep Magic Resist like live so at 100 MR you resist almost every MR spell instead of the cast root /autoattack bullshit from VZTZ? Can we actually try to promote skill in pvp instead of who has been on the server the longest and has the most magic resist?

Please? There were barely any good players on VZTZ at all and it was because of the rule changes making pvp retarded, it would be nice to have a server that actually retains skilled players with a good pvp system like we had on Live servers.
  #37  
Old 09-24-2011, 08:49 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
Let me be the first to say that everything you just posted is PERFECT for a pvp server. I do have a boner right now, but im ignoring the decreased blood flow to my brain and focusing on the fact that you can't curse in public channels and that you only have an 8 minute timer on corpse deaths in pvp. thats a bit of extra grief right there eh? I mean what if you die in plane of fear from pvp and theres roaming mobs and shit? Not a big deal, don't plan on eating a lot of yellow text(omg will there be some zonewide yt at least?).

Good shit.
knuck im pretty sure he means that if you die to pvp, you can't get resed for 8 minutes. something to prevent battle-resing back into pvp i guess. (if this is the reasoning, the timer is really too short imo. would bump it up to 20 mins). after the 8 minute timer is up, you can get resed but will not get any exp back
  #38  
Old 09-24-2011, 08:56 PM
Bockscar Bockscar is offline
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Quote:
Originally Posted by Graym [You must be logged in to view images. Log in or Register.]
Can we make this PVP server more like how PVP was on the live servers and not turn it into the unskilled bluefest that VZTZ was?

Implement melee push or increase melee interrupt rates to compensate for the lack of push?

Keep Magic Resist like live so at 100 MR you resist almost every MR spell instead of the cast root /autoattack bullshit from VZTZ? Can we actually try to promote skill in pvp instead of who has been on the server the longest and has the most magic resist?

Please? There were barely any good players on VZTZ at all and it was because of the rule changes making pvp retarded, it would be nice to have a server that actually retains skilled players with a good pvp system like we had on Live servers.
Why not just wait and see how it turns out when beta opens, then provide relevant feedback?
  #39  
Old 09-24-2011, 08:57 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Graym [You must be logged in to view images. Log in or Register.]
Implement melee push or increase melee interrupt rates to compensate for the lack of push?
= good

Quote:
Originally Posted by Graym [You must be logged in to view images. Log in or Register.]
Keep Magic Resist like live so at 100 MR you resist almost every MR spell instead of the cast root /autoattack bullshit from VZTZ? Can we actually try to promote skill in pvp instead of who has been on the server the longest and has the most magic resist?
= tears
  #40  
Old 09-24-2011, 09:39 PM
Haul Haul is offline
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Quote:
Originally Posted by RealSmedy [You must be logged in to view images. Log in or Register.]
The exp will be fine, the harder the better imo, it's best for the server in the long run.

Trust me, from being on vz/tz for 3,5 years, you don't want faster exp. It fucks the game up completely.
This.
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