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#1
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Any class that can solo, can exp significantly faster soloing then duoing with a hybrid. Given how much soloing goes on here, this scenario alone has more impact then full group scenario, and it isn't good for the community. Not that these discussions actually matter, exp penalty will stay until that point in Velious when it finally became widely understood and was thus removed. | |||
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#2
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Consider the same example (640 exp mob) with a group of 5 people who have a 1.4 exp modifier. If they add a 6th hybrid, they will be splitting the exp evenly for 106.67 exp apiece. If they add a 1.0 exp mod class they will each be getting 112 exp, which is less than 5% more exp per person. He picked the worst-case full-group scenario and it still came out to less than 7%. The penalty, of course, is much more significant in a small group. The very good solo classes are going to earn less exp grouping with ANYONE. As a Ranger, Necromancer is not really the class you want to duo with (though it works fine). It's better to grab a Rogue/Warrior; you can duo with no downtime and they would be getting ZERO exp solo so they aren't going to care about the hybrid penalty. | |||
Last edited by Hamahakki; 10-03-2011 at 02:04 PM..
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#3
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By having a single hybrid in a full group the exp penalty is collectively minimal, as in how much it affects those you group with. If you're a cleric grouped with 5 hybrids it's ... bad. | |||
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#4
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I dunno, those were just my thoughts. | |||
Last edited by nocookiesforme; 10-04-2011 at 04:34 PM..
Reason: WHOA run-on sentances. Sorry, I'm not feeling well, maybe I'll fix this later haha
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