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  #41  
Old 10-05-2011, 03:01 PM
L1ch L1ch is offline
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ITT - WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
  #42  
Old 10-05-2011, 03:11 PM
Khurak Khurak is offline
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Unsure if this has been said before but can we use ranges similar to what you see on Mobs in PvE?

Ie you can always engage a light blue, deep blue, white, yellow and red mob.
You cant engage a green mob and get exp, loot or anything (kinda like the trivial loot code of the Firiona Vie server).

Would that help in having larger PvP brackets at high level and smaller at lower ?

Mob/Player levels would define color so possibility of PvP.
  #43  
Old 10-05-2011, 04:31 PM
Billbike Billbike is offline
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Pudge has a good idea.
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  #44  
Old 10-05-2011, 04:38 PM
Cwall Cwall is offline
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bluebies trying to ruin pvp box before it even opens up
  #45  
Old 10-05-2011, 05:33 PM
Bockscar Bockscar is offline
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+/- 8 worked fine on Tallon and Vallon. I suppose the nature of a 4-team server makes it a little less rough, but that's just how it is. Wouldn't bother me if the range was narrower in the low levels, but I don't care enough either way to try and get it changed. As long as it's 8 once it matters, i.e after level 20 or 30. The first 20 levels don't mean enough to warrant pages of discussion imo.
  #46  
Old 10-05-2011, 05:53 PM
Tillan Tillan is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
The first 20 levels don't mean enough to warrant pages of discussion imo.
With the exp how it's going to be, the first 20 levels are making or breaking your server. If people are allowed to grief lower levels, with the ruleset that's in place now, you will see a drastic decline in player base.

Levels 1-20 doesn't take 5 hours like it would elsewhere. That's a 3 week committment to some classes.

Pudge has a great idea.
  #47  
Old 10-05-2011, 05:57 PM
Nirgon Nirgon is offline
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You cant make ranges like -4/+6. -6 / +6, -4/+4.. etc make sense. Being out of range to a higher level until you choose is silly. Either all the way or not at all unless you heal/buff/bardsong a pvp flagged target.
  #48  
Old 10-05-2011, 06:01 PM
Bockscar Bockscar is offline
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Unlike the beta, you won't get a 10 level head start by getting online a couple of hours before the masses. People will level at approximately the same rate except for poopsockers like Salty who won't be seen in PvP until 50 anyway. If you spend any considerable amount of time running around ganking low-levels, you'll get out-leveled yourself. If Rogean cares enough to spend additional time coding a scaling level range, it wouldn't bother me, but I care so little that I'd rather see the server go live a couple of days sooner.

But they should definitely make it so that you can't attack anyone who's outside your range, whether above or below, unless they flag themselves with the dynamic system. And the dynamic system should only apply to heals imo.
  #49  
Old 10-05-2011, 06:48 PM
Darksinga Darksinga is offline
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8 lvls is fine, but attacking a lvl 16 when you're lvl 8 and a lvl 24 being able to kill you is dumb.


Not sure if that's a beta bug or how things are supposed to be, but the custom rule set = dumb imo.

Keep it how it was and just allow it to be a 8 lvl pvp range, why change something that wasn't a part of the game previously? Immy healing/lower lvl bard speed/etc, won't be a problem in reality because there will be no boxing...

Who is going to follow around lvl 50s on a 41 cleric... Come on now...
  #50  
Old 10-05-2011, 06:55 PM
lindz lindz is offline
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Quote:
Originally Posted by Darksinga [You must be logged in to view images. Log in or Register.]
Who is going to follow around lvl 50s on a 41 cleric... Come on now...

The guilds that keep a bunch of clerics at 41 to give themselves immune healers for raids without a level requirement? Of course it would happen.
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