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#681
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Quote:
__________________
“Smile, breathe, and go slowly.”
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#682
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XP loss won't keep me away, but I wouldn't mind if they took it out either. Kinda indifferent about it. If it deters a lot of players, I'd be happy to see it removed. There's plenty of reason to PvP without being able to directly take something away from your victims. If someone can't enjoy PvP without erasing something their opponents worked for, they're not the type of player the ruleset should cater to. XP loss wasn't a big deal on SZ and I'll have no problem with it here, but then SZ opened much later than the other Zeks, had +20% XP, and leveling was much easier in Velious/Luclin.
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#683
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I love the way it is now. A little bit of XP loss and coins! Anything more will just make people quit and we don't want that. The XP loss is a must since it makes it a lot more enjoyable to hunt people as a PK. It also makes up for wasting your own xp time when you go hunting.
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#684
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The current xp loss and coin loss on pvp death is perfect. No adjustments need to be made here.
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#685
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I was against it at first but I really like coin loot. It doesn't discourage pvp but it does separate the men from the boys in a way (ie the people who bank regularly versus the people who do not). It also creates a real sense of risk when you're away from a bank for a very long time, which is cool.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#686
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For the people who don't like xp and item loss, I'd say having to go back and get their corpse is another thing that will just scare them away from PvP.
I think you should drop the whole "it will scare people away thing", getting jumped for the 5 times in a day while killing a mob should be enough... even without coin loot.... even without item loot. | ||
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#687
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coin loot is pretty trivial past the newbie levels, if xp loss is removed pvp becomes another meaningless experience just like any of the themepark games, at that juncture it becomes pointless to waste mana and spend 10 mins medding because the guy you killed lost nothing except 5 minutes to remem his spells and loot his corpse, you did not push the opponent out of the area and take control you just get to be bind rushed repeatedly while trying to accomplish whatever your trying to do.
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#688
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Quote:
But if they are, and they try to bind rush you, camp their ass. Problem solved. | |||
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#689
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"lol bindcamp their ass! prollum solveedd!"
no, retard. 1> it is against the server rules to bindcamp them 2> even it were not they still lose nothing, hence the shiteater with nothing better to do than waste your time dying repeatedly will be undeterred. even the MINOR xp loss the server currently has will curtail this sort of bullshit because after they have made you kill them for the 5th time they are out an hour or so of xp. if you are playing normally and not throwing your corpse at random people the xp loss should barely effect you. as an aside....... i am not speaking of just dungeons 50% of the classes can bind, and since the vast majority will be playing one of said classes you speak from your asshole. most people with bind (which again will comprise 80% or more of the server) bind near their xp spot or whatever their camping. | ||
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#690
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I didn't read your shit post because you realize bind rushing will also be against the rules, therefore using your own logic, your original point is null and void.
In case you forgot it's right up there Quote:
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