Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #681  
Old 10-12-2011, 12:46 AM
Softcore PK Softcore PK is offline
Planar Protector

Softcore PK's Avatar

Join Date: Sep 2011
Location: Red99
Posts: 1,236
Default

Quote:
Originally Posted by Vohl [You must be logged in to view images. Log in or Register.]
XP loss on a 10x XP server isn't noticeable. XP loss with more normal XP would be annoying. PKers would get some high quality h8. Perhaps a buff effect that shielded from XP-loss only following a PK? It could fade from rez, or after an hour or so.
This buff is in game.
__________________
“Smile, breathe, and go slowly.”
  #682  
Old 10-12-2011, 01:11 AM
Bockscar Bockscar is offline
Sarnak


Join Date: Sep 2011
Posts: 428
Default

XP loss won't keep me away, but I wouldn't mind if they took it out either. Kinda indifferent about it. If it deters a lot of players, I'd be happy to see it removed. There's plenty of reason to PvP without being able to directly take something away from your victims. If someone can't enjoy PvP without erasing something their opponents worked for, they're not the type of player the ruleset should cater to. XP loss wasn't a big deal on SZ and I'll have no problem with it here, but then SZ opened much later than the other Zeks, had +20% XP, and leveling was much easier in Velious/Luclin.
  #683  
Old 10-12-2011, 09:45 AM
Lovely Lovely is offline
Fire Giant

Lovely's Avatar

Join Date: Oct 2011
Posts: 828
Default

I love the way it is now. A little bit of XP loss and coins! Anything more will just make people quit and we don't want that. The XP loss is a must since it makes it a lot more enjoyable to hunt people as a PK. It also makes up for wasting your own xp time when you go hunting.
  #684  
Old 10-12-2011, 09:50 AM
Palemoon Palemoon is offline
Fire Giant


Join Date: Sep 2011
Posts: 848
Default

The current xp loss and coin loss on pvp death is perfect. No adjustments need to be made here.
  #685  
Old 10-12-2011, 02:46 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

I was against it at first but I really like coin loot. It doesn't discourage pvp but it does separate the men from the boys in a way (ie the people who bank regularly versus the people who do not). It also creates a real sense of risk when you're away from a bank for a very long time, which is cool.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #686  
Old 10-12-2011, 04:31 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

For the people who don't like xp and item loss, I'd say having to go back and get their corpse is another thing that will just scare them away from PvP.

I think you should drop the whole "it will scare people away thing", getting jumped for the 5 times in a day while killing a mob should be enough... even without coin loot.... even without item loot.
  #687  
Old 10-12-2011, 04:44 PM
Darwoth Darwoth is offline
Banned


Join Date: Apr 2011
Posts: 614
Default

coin loot is pretty trivial past the newbie levels, if xp loss is removed pvp becomes another meaningless experience just like any of the themepark games, at that juncture it becomes pointless to waste mana and spend 10 mins medding because the guy you killed lost nothing except 5 minutes to remem his spells and loot his corpse, you did not push the opponent out of the area and take control you just get to be bind rushed repeatedly while trying to accomplish whatever your trying to do.
  #688  
Old 10-12-2011, 04:59 PM
juicedsixfo juicedsixfo is offline
Sarnak


Join Date: Jul 2011
Posts: 474
Default

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
coin loot is pretty trivial past the newbie levels, if xp loss is removed pvp becomes another meaningless experience just like any of the themepark games, at that juncture it becomes pointless to waste mana and spend 10 mins medding because the guy you killed lost nothing except 5 minutes to remem his spells and loot his corpse, you did not push the opponent out of the area and take control you just get to be bind rushed repeatedly while trying to accomplish whatever your trying to do.
Most people aren't going to be binding in dungeons, and the majority of classes can't.

But if they are, and they try to bind rush you, camp their ass. Problem solved.
  #689  
Old 10-12-2011, 05:22 PM
Darwoth Darwoth is offline
Banned


Join Date: Apr 2011
Posts: 614
Default

"lol bindcamp their ass! prollum solveedd!"

no, retard.


1> it is against the server rules to bindcamp them

2> even it were not they still lose nothing, hence the shiteater with nothing better to do than waste your time dying repeatedly will be undeterred.


even the MINOR xp loss the server currently has will curtail this sort of bullshit because after they have made you kill them for the 5th time they are out an hour or so of xp. if you are playing normally and not throwing your corpse at random people the xp loss should barely effect you.

as an aside.......

i am not speaking of just dungeons

50% of the classes can bind, and since the vast majority will be playing one of said classes you speak from your asshole.

most people with bind (which again will comprise 80% or more of the server) bind near their xp spot or whatever their camping.
  #690  
Old 10-12-2011, 06:39 PM
juicedsixfo juicedsixfo is offline
Sarnak


Join Date: Jul 2011
Posts: 474
Default

I didn't read your shit post because you realize bind rushing will also be against the rules, therefore using your own logic, your original point is null and void.

In case you forgot it's right up there

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
coin loot is pretty trivial past the newbie levels, if xp loss is removed pvp becomes another meaningless experience just like any of the themepark games, at that juncture it becomes pointless to waste mana and spend 10 mins medding because the guy you killed lost nothing except 5 minutes to remem his spells and loot his corpse, you did not push the opponent out of the area and take control you just get to be bind rushed repeatedly while trying to accomplish whatever your trying to do.
Since bind rushing will be against the rules, your little fears aren't real.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:03 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.