#111
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Quote:
And people have leveled troll/ogre sks just fine. Quote:
Eq is tough, that's what makes it great. You still are not leveling as slow as a troll/ogre sk, with more utility and less downtime as well. I was going to continue quoting more people up in arms about a classic change, but what's the point. You're eq players, you're supposed to have thicker skin. Adapt. | ||||
Last edited by DarthPeon; 10-24-2011 at 05:32 AM..
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#112
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good less mages and necs this effects charmd pets to im guessing? dont see why it wouldnt but wondering anyway
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#113
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As a mage I have no issue with doing 50% of damage infact I welcome it as it makes the class more fun to play. But with pet aggro the way it is this is not workable. The only way I can use my nukes and not get aggro is to nuke only when it takes mobs into flee mode.
Honestly this should have been done in line with pet aggro fixes which strikes me as commonsense and I think the pet aggro fixes should be top priority for fixes. But I think the developers are doing a fantastic job and I have loved my return to the world of EQ [You must be logged in to view images. Log in or Register.] Tim | ||
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#114
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I think they nerfed pet damage at some point, my brand new lvl 16 pet dies to blue mobs like a pushover.
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Lizarus - 16 necro
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#115
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#116
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And yet pet classes will still level faster then all others
And yet groups with pet classes will still kill far faster then all others, i.e. more loot, easier named kills, be able to hold down higher level camps better..etc.etc.etc There is nothing to cry about. | ||
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#118
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I don't think we should have the XP penalty either btw. It never served a purpose other than frustration. It's a product of the early days of one of the earliest MMORPGs, when things were very much experimental. I mean they let something like the manastone exist for a while, not knowing how OP it really was. Things back then were an experiment in MMORPG design, and while they got most of it right they got somethings glaringly wrong (and not coincidentally repealed at some point later in the game). When you see these nerfs to pet classes and yet a dev saying pet delay will never be changed, you question their motives. Are they trying to make this server truly classic, or are they trying to balance it as they see fit, regardless of classic? It does make you wonder. Aggro is screwed up which makes it tough to do that much damage to a mob (necros have spells to keep mobs away) and pet delay in classic let you kill at a faster rate, somewhat negating the XP hit from a pet that did the majority of damage.
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#119
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I am sooo glad my Chanter is level 60. I knew this was coming! Another reason that Shamans become the premium solo class from what I remembered on Live.
For those like MrSparkle that are complaining...its not about YOUR convenience. Its about EQclassic. Or as close to it that the Devs believe make their server classic. I played a Chanter and a Rogue from 1999 on on live. Rogues were broken and Enchanters were badass...at first. Nerf after nerf and fix after fix...the Rogue got better and my Chanter got worse hehe. Both classes ended up almost always having to group to get xp consistently.
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"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me | ||
Last edited by casdegere; 10-24-2011 at 12:01 PM..
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#120
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This only works while soloing right? It shouldn't work in groups, correct?
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