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  #91  
Old 10-29-2011, 03:21 AM
Lovely Lovely is offline
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Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
10-15min penalty for anyone that goes linkdead.

FFA raid zones and add in Lower guk for manastone geeks.
Fuck that I crash like 20% of the times I zone. If they fix their client first then I won't mind.
  #92  
Old 10-29-2011, 03:29 AM
Macken Macken is offline
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Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
with all the assholes and their stupid "improvement" suggestions the server will look like some kind of warcraft or rift clone by the time it fucking launches.
Improvements like recharging? yeah i know.
  #93  
Old 10-29-2011, 03:35 AM
Lovely Lovely is offline
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Originally Posted by Not_Kazowi [You must be logged in to view images. Log in or Register.]
Honestly, I don't think anyone really cares how you "raped" an emu beta as a caster old world.

It is also pretty obvious you are reliant on those wand clickies, if they are so minuscule in the grand scheme then stop defending them.
The only thing I'm reliant on is Golem Wands and the only thing I'd ever spend PP on atm is to recharge Golem Wands. 2 clicks on it and everyone on the server dies in 2 Ice comet. Beside Warriors, SK's, Paladins and Monks and possibly Rogues cause Melee is stronk!

Defending them or not. Saying that they are overpowered is wrong. If someone give out false information then I'm gonna comment on it. The only overpowered clicky is Golem Wands and/ Wands from Planes but I haven't tried them so I won't comment on it.
  #94  
Old 10-29-2011, 04:05 AM
Darwoth Darwoth is offline
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Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
Improvements like recharging? yeah i know.
pretty sure the developers would not have specifically put charging in if they were just going to remove it on account of a few permanent level 30s complaining.
  #95  
Old 10-29-2011, 04:13 AM
MakeYouMad MakeYouMad is offline
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Make every item only have 1 charge. That way, we won't have stupid items like "Wooly Spider Silk Net" being spammed to perma immobilize people every fight. They probably only cost like one gold to recharge too:

http://everquest.allakhazam.com/db/item.html?item=3674


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Originally Posted by rivalxl [You must be logged in to view images. Log in or Register.]
I do feel that you should either increase the duration on higher level snares and roots or maybe give them a -10 to their respective resist.
LOL, this guy not only wants a non-classic resist system where snare lands, but wants LURE SNARES on top of that. Oh Look, he plays a druid, I wonder why he would want that?

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Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
(or keepin fat ogres out of the south side of town)
The south side is typically the worst part of town.
  #96  
Old 10-29-2011, 04:35 AM
Lovely Lovely is offline
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Making things have 1 charge is not a good thing. That's basically like removing the items from the game since they would all be useless and not worth the time to camp. The Developers should want people to have something to do or the server will die out eventually. Once you get 50 and have all the gear you need. Then you basically have 3 options.

1. PVP (but there won't always be action especially not for people who play at odd hours like myself)

2. Farm PP (to recharge items)

3. Actually farming the recharge items.

The one and only reason EQ has lasted so long compared to other MMO's is because you always have something to do when you log on. In 95% of all other MMO's you basically log on 1-2 days a week to raid and when the raid content is cleared then you log off and wait until things spawn again. A lot of people already play like that on Blue99 in TR/TMO etc. Removing charge items from being useful could potentially make Red99 the same way in the long run and I really don't want that personally.

You should either NERF ALL the recharge items and make it impossible to recharge like with Ivandyr's Hoop. So you actually have to camp every item you wanna use. Or just 100% leave it the way it's always been in the past and let the people who spend extra time on farming PP have the advantage they "deserve".

Both ways work great with me. But if you wanna start nerfing something then make sure to nerf everything that's overpowered.
  #97  
Old 10-29-2011, 04:48 AM
Cwall Cwall is offline
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Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
let the people who spend extra time on farming PP have the advantage they "deserve".
i agree we should give people with no lives an advantage

imo make skills have no cap so that if you really want you can grind your shadowknight's 2hs skill all the way to 1 million OR EVEN FURTHER
  #98  
Old 10-29-2011, 05:02 AM
Lovely Lovely is offline
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That's how all games work. If you spend more time in skillful games like Starcraft 2 then you get better then all and destroy them. The skill cap in MMO's is pretty low so instead of being way way way better then all you beat them by being able to farm better gear/items to win instead.

Same deal in real life with whatever you do. Time spent = You win (and that's how it should be)

Personally I don't care either cause my IN GAME brain is so enormous that I destroy all anyway
  #99  
Old 10-29-2011, 05:04 AM
Null Null is offline
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Originally Posted by Cwall [You must be logged in to view images. Log in or Register.]
i agree we should give people with no lives an advantage
EverQuest.
  #100  
Old 10-29-2011, 05:14 AM
Cwall Cwall is offline
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Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
That's how all games work. If you spend more time in skillful games like Starcraft 2
stopped reading there, starcraft 2 doesn't actually take that much skill
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