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  #31  
Old 11-07-2011, 05:38 AM
Bkab Bkab is offline
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Quote:
Originally Posted by Booglie [You must be logged in to view images. Log in or Register.]
if the chance of getting a full resist on live was only 5% on live, then i must have been the luckiest guy around, because i remember getting way more resists than that and most of the kunark vellious area i ran around with closer to 150 resists.

not to say i think these are bad, but it seems to be way more damage than on live from my memory.
This.

Darworth you're acting like 150 fr is nothing in classic. During classic era on live and kunaark if you had resists that high chances are you resisted a nice sized portion of the nuke )on avg and that's a fact. I also recall as booglie said getting full resists at a rate higher than 5 % with 150+ resists. 40 nukes with not one single full resist is ridiculous if your fr is that high. You're not taking into account no one will have resists like this for a long time and taking the time to get your resists that high should actually be worthwhile. I'm not saying it should make people immune to spells or taking damage but it should do more than what its doing now if your resists are this good. But you dont care wbhat anyone elses input on the matter is because you play a druid and that would not benefit you so instead you just flame people and say they never played classic live becauae they dont agree with you cause you act like you somehow remember the exact number at which every spell in eq was resisted at on every single resist number lol.
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Last edited by Bkab; 11-07-2011 at 05:53 AM..
  #32  
Old 11-07-2011, 05:42 AM
Humerox Humerox is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Gonna post some hard stats since the 40 casts that Darwoth posted are all I have seen. These were generated with a simulator that uses the same code as the server.

The following are spell damage averages over 1000 casts of Starfall by a Druid, and the total of 8 casts (which is about the expected well geared druid can dish out in a bar of mana).

Code:
Resist	:       Average	:	Total
25FR	: 	489	:	3912
50FR	: 	485	:	3880
75FR	: 	455	:	3640
100FR	: 	371	:	2968
125FR	: 	299	:	2392
150FR	: 	257	:	2056
200FR	: 	201	:	1608
250FR	: 	158	:	1264
Keep in mind that these are average damage totals, so it is entirely possible that someone could do much much more or much much less, especially in the 100-150 range. All pure nukes (nukes that only nuke, not dots and not nukes that stun) follow the same curve, so while the numbers might change the percentages should be about the same.
That actually looks pretty sweet.
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  #33  
Old 11-07-2011, 05:54 AM
Darwoth2 Darwoth2 is offline
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your remembering resisting the spells that had a completely different resistance formula, i have gone up against the heaviest geared velious era raider fags on RZ many of whom had close to 300 FR if not over, my spells were obviously weak but i did not get get red text resists on wildfire/scoraie at all past the default level, at 208 mage bolts and wizard draughts never redded out on me either. what did red out frequently were rain spells, nukes with stuns, knockbacks or debuffs attached to them and all MR based nukes. of those types that i have tested these spells are full resisting approximately 50% of the time against 140ish resistance.

having a 10 - 15 % chance to full resist a spell in addition to the 50% or more chance to only take a quarter of the incoming damage is right back to stupidville that we just came from.

anyone competitive will have 150ish to the cold fire and magic resistances within a month of hitting 50, those that are not competitive will dirtnap all day anyway, every caster has spells to buff their resistances as well. i think a large part of the problem is that melees unreasonably expect to have equally high resistances as casters with their buffs as early as the casters do.

this is stupid given that i am not walking around with plate armor class melee mitigation, as such why should they be walking around with the same level of resistance?

of course by kunark this falls by the wayside completely as a melee with their wider armor selection have the option of stacking resistances well past what a fully buffed caster is capable of.
Last edited by Darwoth2; 11-07-2011 at 05:58 AM..
  #34  
Old 11-07-2011, 05:57 AM
Darwoth2 Darwoth2 is offline
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Quote:
Originally Posted by Bkab [You must be logged in to view images. Log in or Register.]
This.

Darworth you're acting like 150 fr is nothing in classic. During classic era on live and kunaark if you had resists that high chances are you resisted a nice sized portion of the nuke )on avg and that's a fact.
yes, it is a fact. and under the current system at 150 fr you will be taking a paltry quarter of the incoming damage about half of the time, if you expect more than that you are just being unreasonable.
  #35  
Old 11-07-2011, 05:59 AM
Bkab Bkab is offline
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Not at all. I didn't see nulls post after mine with the resist tables and average damage until after i posted that. I was going by what your average was when you tested it at like 340dmg or whatever it was.
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  #36  
Old 11-07-2011, 06:06 AM
Darwoth2 Darwoth2 is offline
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i was testing at 124 fr, not 150

and 40 nukes is not a very large test sample, 1 or 2 lucky hits can completely throw off the results. i would be happy to shit out a string of a thousand nukes but i am not about to sit on my ass regenning mana all day to post results just so some jackoff with 60 resistance can come wipe his ass all over my thread and tell me how much of a douchebag i am and that i just want to run around shitting on people.
  #37  
Old 11-07-2011, 08:03 AM
gdg gdg is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
142 MR would produce only a 10% chance of getting hit for full, about 40% of them would hit for 65-85% and 50% would hit for 25-35%.

80 CR would have the 10% chance to hit for full, about 58 would hit for 95-100% and 32% would hit for 45-55%

These change a bit depending on who is casting the spell and what spell is being cast but the above will be close enough to determine if gear is worth while.
Null,

No offence intended, but there is some fuzzy math in the code then. Keep in mind i'm giving you my unbuffed stats, so + 40 to those resists with buffs and my resist rates didn't change a lick. I was getting DD'd landed by enchanters with my MR breaching the 180 mark, even with null potions +25 more mr pushing me into the 200's and still MR based dd's were landing as well as a majority of bard songs.

I would challenge you to test this out a tad closer before calling it a day and going live.
  #38  
Old 11-07-2011, 08:18 AM
Lovely Lovely is offline
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The only concerns I have atm is the Bard songs not having resist checks (didn't try it since patch though) and the CC bug Null already know about and will fix.
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  #39  
Old 11-07-2011, 08:36 AM
Smedy Smedy is offline
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was pvping it up last night and the resists look really nice.

i am concerned about the bards tho, i haven't met one yet but i hear they op as fuk.
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  #40  
Old 11-07-2011, 08:38 AM
Darwoth2 Darwoth2 is offline
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bond of death also needs to be able to be dispelled instead of no icon showing up like current, i know its on the radar to be fixed but figured i would mention it anyway.
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