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Old 11-07-2011, 01:48 PM
Samoht Samoht is offline
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The Ivandyr's Hoop fiasco caused the hoop to be nerfed because the frequency and magnitude by which it was being exploited, not the fact that it can be recharged.

When you're able to beat Trakanon simply because you have 26 people show up and spam hoops (210 damage a click x 6 clicks a hoop x 26 people > 32000 health), the game is clearly broken. You could then vender a single, fully charged hoop, and then buy the rest back to reload and do it again.

Hoops are still obtainable, but their drop rate is nerfed, and lifetaps were also changed so that they're no longer unstoppable. The recharge nerf might not have even been necessary, but definitely helps to keep those that would abuse it in line with the spirit of difficulty of the game.

Melee paying for a charge of locket of escape for one bind in plane of mischief (where other classes can already bind) is not game breaking.

See the difference?

As I originally stated, I am only trying to assist with your petition by empowering you. The onus is on you to show substantial reasoning as to why it should be removed. All you did was incorrectly state that it was never intended and expect it to be removed because you said so.

I liked that Ele tried. Some additional arguments were provided to show where item recharging might not be in the spirit of the game. But overall, this isn't going away.

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Examples: Clerics with instant invis rings v. single charge potions. Magicians with instant root nets v. earth pets. These classes do not innately have these abilities and it reduces reliance on other classes which was the very foundation of EQ.
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Originally Posted by Alarti0001 View Post
Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
Last edited by Samoht; 11-07-2011 at 02:04 PM..
 


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