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#1
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It was level related, every mob that is level 25 and higher would always aggro you (proximity aggro only, range rather small, see below on levels and aggro range) even if it's green and not just when you're sitting. Of course all undead would aggro you but also would aggro anyone they passed over and act like they're rooted. So if you train a skeleton / zombie or whatever past someone it would start attacking that person and pursue it, always attacking the nearest target and they were highly aggro and jump a passive bystander. This certainly poses a threat to be used in grieving as you could gather up a load of undead and dump them off on someone afk / lower / about to die, but that's how it was, you could dump your undead train on others and let them deal with it or use them as a stepping stone to survival by sacrificing them.
In general I think aggro ranges on p99 are in some cases too small, I feel like level 59+ when pulling some camps, assist range of mobs would decrease as you gained levels so a level 1 wandering around gfay would be jumped by an orc centurion over 100 range away (spell cast range / throw range) while as you closed in and surpassed them in level the range grew smaller to the point you could single pull them if they stood fairly close together. A good example would be Sebilis necrosis camp where at 59 you could single pull most of the double krup spawns and most of the other upper level mobs (no idea if that is how it is here). Currently a lot of mobs can be walked past at fairly close range which doesn't feel natural and in a lot of cases makes travel and hunting rather easy. A bit more recent post (2005) but it talks about frenzy and reaction radius of mobs: http://forums.station.sony.com/eq/po...topic_id=32479 | ||
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Last edited by Hakurou; 11-15-2011 at 07:47 AM..
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#2
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This is something I've been wanting to fix since the beginning of p99. I haven't found a conclusive rule to use though.
Quote:
-Runnyeye: goblins - oldschool (runnyeye) ones DO, new (pickclaw) ones some do, some don't. all evil eyes inside do. -in gorge of king xorbb, goblins and muddites do not aggro, chasm minotaurs do. gorge minotaurs do not. all evil eyes do. -sol a: all goblins aggroed, im non kos to gnomes -sol b: all kobolds aggroed -everfrost: orcs aggroed, goblins didn't (they are indifferent on eqlive now) -permafrost: no goblins aggroed until i made it to the switch gate on the way to Vox. These npcs were around level 18-20ish, I believe. -all undead i approached were scowl, and attacked me on sight. Quote:
I hope we can find a system that works, and apply it where needed. | ||||
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#3
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I'd be very happy to see this implemented!
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#4
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Quote:
Ive been away from the game since october. I was kiting mammoths then at level 25-26. Noticed today that the EF orcs all aggro me like undead at level 28. they did not do this before I took my break. So, can I assume this was changed and is normal? I scaned the patch notes since OCT and didnt see a reference but may have missed it. I found this post using search for "everfrost orcs" in the bugs section | |||
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Last edited by gprater; 02-05-2012 at 08:12 AM..
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