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Old 04-16-2010, 12:55 PM
Dangergirl Dangergirl is offline
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Join Date: Feb 2010
Location: City of Lost Angels
Posts: 34
Default I concur!

Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I dare say that in groups with more squishies (casters), pallies are an even better choice than an SK.

A pallie stun will not only help him regain aggro if a caster does something dumb but the stun itself is preventing the caster from taking damage while the pallie is regaining control.

Another reason: With a pally tank you can have the entire group consist of 1 healer of any kind and nothing but DPS (assuming you have clarity). My reasoning is this. The pally can be the backup healer in a pinch, negating the need to take up a second slot with a backup healer. Paladin healing is usually enough to keep an int caster alive or spot heal between pulls. Also with a paladin you don't need a second class for pulling since they can lull.

Don't get me wrong, I love my Shadowknights, but I think Paladins are more versatile.


My holy trinity group consists of:

Druid
Enchanter
Paladin
All the lulls and pauses in EQ gives a person much time to think and postulate (much like baseball). I consider myself a student of the game, and as such I come up with alot of questions that might be silly to most, one being what is the best 3 person combo for a group and I came up with the same as you: Druid Chanter Pali, with Druid chanter SK coming in second, FD offering a few different options.
 


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