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  #21  
Old 11-28-2011, 03:04 PM
Albane Albane is offline
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Why can't the level range be a dynamic number. Something like 20% of your current level. This way at level 50 it would be 10 levels, but at level 10 it would only be 2 level.

There is already enough griefing going on with red cons 3 shotting people and then deleveling them until they can't corpse camp them anymore. Imagine how bad it would be if these red cons had 2 full spell levels on you.
  #22  
Old 11-28-2011, 03:06 PM
Truth Truth is offline
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Dynamic ranges are too confusing. +/-x good, +/-∞ better
  #23  
Old 11-28-2011, 03:06 PM
Softcore PK Softcore PK is offline
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Who's been deleveled? We hardly lose any exp at all from pvp deaths :S
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  #24  
Old 11-28-2011, 03:19 PM
PhantomRogue PhantomRogue is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Dude, really, +4/-4 with FFA in raid zones is perfectly effing fine. It's not a teams based server where opponents will be limited by hard coded faction. The lowest level person thing being the determining factor is a wtf in my book.
Moronic Post is Moronic.

You do realize that people kept Clerics OOR because CH is a Level 39 spell. So Clerics could still heal, and be immune to PvP ganks.

There are two easy fixes:

Cast any spell on a person in PvP, Flags you for PvP (I thought this was supposed to be implemented actually).

Remove level ranges on PvP entirely. People who grief lowbies will then get their shit pushed in by other people because they are being giant douchebags. Sullon Zek was epic in this regard. To fix griefing, make it no EXP loss if they are out of the 'level range' but still keep them open to PvP.
  #25  
Old 11-28-2011, 03:21 PM
Samoht Samoht is offline
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Quote:
Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
You do realize that people kept Clerics OOR because CH is a Level 39 spell. So Clerics could still heal, and be immune to PvP ganks.

There are two easy fixes:
Third fix: keep level 43 cleric killers in the guild.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #26  
Old 11-28-2011, 03:28 PM
Nirgon Nirgon is offline
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Yeah it's a moronic post alright. You got me hard, bro. It's also a huge deal compared to other things being worked on right now.
  #27  
Old 11-28-2011, 03:34 PM
Peppers Peppers is offline
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Restricting pvp whatsoever on a pvp server is more dumb than restricting pve on a pve server.

Not sure what is so hard for anyone to understand. Not sure what else needs to be said. Case closed.

Thats that.

Next.
  #28  
Old 11-28-2011, 03:45 PM
Samoht Samoht is offline
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Quote:
Originally Posted by Peppers [You must be logged in to view images. Log in or Register.]
Restricting pvp whatsoever on a pvp server is more dumb than restricting pve on a pve server.

Not sure what is so hard for anyone to understand. Not sure what else needs to be said. Case closed.

Thats that.

Next.
Because level 50's killing level 5's is the only way to roll, amirite?

Maybe you underestimate how low the trolls on this server are willing to go to demonstrate their pvp prowess.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #29  
Old 11-28-2011, 03:54 PM
Nirgon Nirgon is offline
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Sorry if this isn't the EQQuakeBox of your dreams. The system was found to be more and more exploitable and was taking up silly amounts of dev time.
  #30  
Old 11-28-2011, 07:45 PM
Bazooka Bazooka is offline
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It's fucking stupid when one person in your group is getting attacked and you can't help, especially when it's an important member (ENC/CLR).

Or someone is griefing you but you can't do anything about it because they have OOR assistance (Extremely common).

Doesn't have to be dynamic but widen the range a little bit, a 6-8 range would be better because it would encompass people in range to your group members more often.
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