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  #341  
Old 11-30-2011, 07:56 PM
Envious Envious is offline
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All the hardcore Holocaust PK'ers successfully campaigned against training.
  #342  
Old 11-30-2011, 08:05 PM
Snufz Snufz is offline
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SZ ruleset is the best.

Not many people would last on it though.
  #343  
Old 11-30-2011, 08:34 PM
Slave Slave is offline
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Quote:
Originally Posted by Snufz [You must be logged in to view images. Log in or Register.]
SZ ruleset is the best.
Absolutely true because of the fact that there were no play nice rules, no level limit to pvp, and that's about it.

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Originally Posted by Snufz [You must be logged in to view images. Log in or Register.]
Not many people would last on it though.
While that might have been true in the year 2000, it is now almost 2012 and the people still playing the game 12 years later are extremely hardcore compared to Live. Kind of hard to believe I had to explain that point.
  #344  
Old 11-30-2011, 09:56 PM
webrunner5 webrunner5 is offline
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So you are ok with 3 people or more in a guild ganging up on one person in another guild but against Training. Hmmm. Sounds pretty fair.
  #345  
Old 11-30-2011, 10:18 PM
Smashem Smashem is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
So you are ok with 3 people or more in a guild ganging up on one person in another guild but against Training. Hmmm. Sounds pretty fair.
This is exactly the kind of faggotry the threat of training prevents.

Training not allowed? Large groups have no fear of the one asshole in the zone.

Training allowed? Even those groups think twice if they are afraid of a train. Even if they aren't afraid at all? Single guy can protect his camp by running a shit ton of mobs over the invaders.

If one guy you know is a PKer shows up where you're farming, you tell him to GTFO before you slap him in the face with your cock. With more than one person, that's usually no longer an option, so if you want to protect your farm spot, you gotta get creative (and by "creative" in this case, I mean not creative at all, as everyone knows I'm just talking about training and it's been done for over a decade).
  #346  
Old 11-30-2011, 11:50 PM
tsaC tsaC is offline
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Quote:
Originally Posted by Smashem [You must be logged in to view images. Log in or Register.]
This is exactly the kind of faggotry the threat of training prevents.

Training not allowed? Large groups have no fear of the one asshole in the zone.

Training allowed? Even those groups think twice if they are afraid of a train. Even if they aren't afraid at all? Single guy can protect his camp by running a shit ton of mobs over the invaders.

If one guy you know is a PKer shows up where you're farming, you tell him to GTFO before you slap him in the face with your cock. With more than one person, that's usually no longer an option, so if you want to protect your farm spot, you gotta get creative (and by "creative" in this case, I mean not creative at all, as everyone knows I'm just talking about training and it's been done for over a decade).

Dear god, this has to be a troll post.. one person cannot be this dum in the brian
  #347  
Old 12-01-2011, 12:47 PM
Smashem Smashem is offline
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Quote:
Originally Posted by tsaC [You must be logged in to view images. Log in or Register.]
Dear god, this has to be a troll post.. one person cannot be this dum in the brian
^^
Fef who doesn't want single players to fight back against Zerg PvP, so he calls me a troll because he has no logic to counter it.

Man up.
  #348  
Old 12-01-2011, 01:14 PM
Slave Slave is offline
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The big problem with training on Red 99 is that mob hate list does not work the same as in Live. You literally cannot get mobs off you without FD or running over an NPC fight with PCs for which the train socials. So here you will have classes that were classically awesome at training (like bards) completely unable to train mobs in their own defense. Bards are doubly screwed because the current code on mob hate does not allow them to swarm kite either, a big part, maybe the main part of what bard leveling used to be.

The level range is also a huge impediment to training rules. Consider the case of Fansy the Famous. Well, you'd have this times fifty because low levels will be constantly training higher levels who are unable to respond to them due to an arbitrary and fairly stupid, sorry, mechanic of level range to engage in PvP.

I think most of us would prefer no level range to PvP engagement, mob hate mechanics to be fixed, and if those two conditions are met, then no play nice rules on R99.
  #349  
Old 12-01-2011, 01:59 PM
Nirgon Nirgon is offline
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Just a request and a thought before the end game craziness or "end game" dungeon xping starts. Maybe there's a quick way to beef up the logging so GMs don't have to be on at crazy or Euro hours to handle training.
  #350  
Old 12-01-2011, 04:52 PM
Smashem Smashem is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
The big problem with training on Red 99 is that mob hate list does not work the same as in Live. You literally cannot get mobs off you without FD or running over an NPC fight with PCs for which the train socials. So here you will have classes that were classically awesome at training (like bards) completely unable to train mobs in their own defense. Bards are doubly screwed because the current code on mob hate does not allow them to swarm kite either, a big part, maybe the main part of what bard leveling used to be.

The level range is also a huge impediment to training rules. Consider the case of Fansy the Famous. Well, you'd have this times fifty because low levels will be constantly training higher levels who are unable to respond to them due to an arbitrary and fairly stupid, sorry, mechanic of level range to engage in PvP.

I think most of us would prefer no level range to PvP engagement, mob hate mechanics to be fixed, and if those two conditions are met, then no play nice rules on R99.
A well articulated point that was actually thought out. If only everyone else could stop spamming "kewl story brew u mirin" while playing with themselves long enough to form a coherent thought, we'd have something going here.

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Just a request and a thought before the end game craziness or "end game" dungeon xping starts. Maybe there's a quick way to beef up the logging so GMs don't have to be on at crazy or Euro hours to handle training.
It's called Slave's post. Get that shit done, and GMs don't have to worry about training anymore, cuz it'll be legit.

PS: I herd u lieked mudkipz. No? u mad? Come at me, bro.
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