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#32
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![]() Why does everyone keep saying Endless Quiver? It's not like you can't just summon up a bunch of arrows before hand.
Isn't Archery Mastery 3 what really increased the DPS? | ||
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#33
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![]() Well, Endless Quiver allowed you to use the best arrows in the game rather than shitty summoned arrows, and it let you actually use archery as your primary source of DPS without requiring you to spend 30% of your time summoning new arrows. AM3 provided the bulk of the damage increase while EQ made it realistic to DPS with a bow, considering the fact that you'd otherwise burn through a stack of arrows in sometimes as little as 20-30 seconds depending on your gear and buffs.
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Last edited by socialist; 12-06-2011 at 12:21 AM..
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#34
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![]() I want a monk cleric hybrid.
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#35
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![]() Quote:
To me a ranger aint a ranger until AA's come out. I'd roll a ranger so quick if I could be a bow ranger with EQ. | |||
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#36
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![]() 1. complete aggro control. at lvl fifty-five acquire aggro from anyone at any time with lvl 9 snare and fast casting lvl 9 flame lick...then decrease and step out of aggro at any time with lvl fifty-five jolt, or velious cinder jolt. warriors and paladins who see a ranger successfully do this will lose their shit and cry imbalance.
2. velious discaplines become raid useful: - trueshot is a x2 max bow damage with significantly raised hit potential and lots of crits, it outscored rogue damage for the minute it was alive, which is the minute you need it on a boss kill. i remember raids where a bank of rangers stood at range and destroyed the target..crits between 500 - 1000 spamming the screen. sickness. - weaponshield is 15 seconds of invulnerability (patched to 20 seconds sometime later) and it would become a great raid mob pulling method. ranger pulls, weap shield up, main tank agenerates aggro while clerics begin ch chain...weap sheild drops and ranger either drops aggro with jolt, or just dies, your loot share will be the same. YendorLootmonkey already stated this. one widely used classic example is on statue of rallos zek. he was famous for destroying clerics as they began their ch chain, until the weap shield strat took off. it was also a fantastic utility for any group that get a chance at a higher level spawn. ranger pull then weap shield up while slowers and debuffers did their work. 3. tracking is like crack. it's better than TV. look up pyzjn in the phone book and give her a call. also has a practical application for raid guilds looking for a target. ranger with 200 skill in tracking pairs with a porter and rapidly hit zone after zone. a few rangers hitting zone like this can quickly surmise what spawns are up and the guild can decide on a target, mobilize, get loot. 4. lastly, a group with a shaman as main healer is special, their skills and your skills are a perfect compliment. - skin like nature stacks with their HP buffs. - ranger damage shield and shaman potion damage shields stack for a wicked 30+ damage shield. - shaman and ranger dots stack nicely. - shaman will cann like a boss and ranger finally has a use for their whimpy heals, lvl fifty-seven greater healing is like turbo regen for a shaman. you won't be using mana for anything else, so every few pulls you can dump it on the shaman. - skin like nature has a 2hp regen, regen is crack for shaman. -ranger can pull with snare and sham has time to drop magic debuffs and slow before it reaches the group...and since ranger is the complete aggro control...the shaman doesn't get the shit wacked out of himself with slows and dots like they will with warrior or pally tanks. - multiple pulls are managible without a chanter. ranger maintains snare and root while shaman slows and dots. poor mans crowd control that has legit advantages over mez. one legitimacy being that the ranger can actually move mobs around and that sham dots will have them softened up by the time it's their turn for the group to liquidate it. other things worth note kunark era ranger only silver swiftblade which is a 16/24 2hs, sells for 300pp and is completely over powered for classic content at lower levels. power level yourself. fun and rewarding spells to use at higher levels: wolf form at forty-nine, greater wolf at fifty-six, chloroplast, lvl fifty-nine skin like nature is a no joke lvl forty-nine druid buff. calm animal and enduring breath makes rangers the best kedge pullers. good alingment combined with cammo and sneak skill make rangers able to pretty much go anywhere. i rolled ranger in back in '99 by pretty much just cluelessly reading descriptions and choosing the class that i felt i identified with the most. didn't know anything about hybrid penaltys, weap skill caps, that chain armor sucked, or about mandatory death touches on pof raids, lol. but on this restart here in proj 99 a couple weeks ago guess what...re-rolled ranger again. love it, having fun doing it all over again. lvl 11 atm. shooting for 60 before velious. edit for punctuation | ||
Last edited by briare; 12-06-2011 at 01:23 PM..
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#37
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![]() Quote:
__________________
Lucidius - Enchanter (Blue)
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#38
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![]() Briare... look me up on your ranger in EC for buffs
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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