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#12
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![]() Quote:
While there may be alot of enchanters on people's character select screen, apparently they aren't being played much/people are on alts/got sick of it or take your pick...because I was FLOODED with requests to join groups throughout the majority of my leveling. Fortunately for enchanters, 1 in 6 people in a group should be an enchanter...and some are out soloing, so the game can support quite a few of them. Beyond that, it's pretty easy to notice the difference between a crappy enchanter and a good one, so if you perform well you'll get plenty of tells even when /role or /anon. | |||
Last edited by Vondra; 12-09-2011 at 02:56 AM..
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#14
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![]() I'm an enchanter and at low levels where I am there seem to be plenty of tanks (mainly war and sk), healers (mainly sha and dru), and other enchanters. And monks. It's always DPS thats in short supply.
Whilst a server can never have to many clerics, warriors or enchanters, they do have very specific roles which people either enjoy or they don't. Think about this carefully. Personally I hate being on main heals, so would never play a cleric. If you want to play one of the three core classes, enchanter has the most versatility. But if you're considering wizard, I'd go for it - people will love you for ports as well as for good DPS, and AFAIK they are not that common in the end game. | ||
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#15
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![]() The class that is in demand is any class with a player who enjoys their class, plays it competitively and thoroughly, and understands how it works with the other classes in a group or raid setting.
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#16
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![]() Would be nice to have a newer version of the class breakdown:
http://wiki.project1999.org/index.php/Project1999:About
__________________
Lucidius - Enchanter (Blue)
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#17
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![]() Thanks for all the helpful comments!
I'll probably pass on playing an enchanter. The only things I know about enchanters are that they got obscene AA charming mobs in HoH and they got pretty sick of being asked for C3 every 10 seconds. I'll give the wizard a try. As people mentioned, pure dps classes are hopefully always in demand. Quote:
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#18
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But as one wizard to another, don't expect to be all that wanted for groups. Most people realize that wizards are very low sustained dps in groups - well below any melee class, mages, or necros. In my opinion - as a wizard - you're overall the least effective class in a 6-man group setting. Even their "omg that healer/casting mob needs to die NOW" benefit isn't all that valuable. You're better off quadding or finding skyfire AoE groups once you hit 53 (first jyll's PBAoE). That's the best exp/money you'll get as a wizard. On raids, however - wizards are incredibly valuable, particularly in Velious. | |||
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#19
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![]() Most in demand, Rogue.
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#20
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![]() Clerics are maybe the most group friendly and can solo a little to kill time albeit slowly.
If you aren't someone who enjoys a very specialized role where you role is clearly defined it can be the most boring of the bunch Another thing you have to watch with enchanter if you aren't a twink is that you will have 100 cha not 200+ and 130 int and 200ac not 500 ac. So you are the old school enchanter playing with people who are used to enchanters who can tank a bit and rarely get resisted. You get a lot of resists and go poof when you get hit, with clerics and melee that are used too being in no big hurry to get the mobs off you. This can make twinks think you don't know what you are doing. So don't be shy about letting the group know you really are starting fresh if you pick enchanter. Some groups will empty out at that point and others will enjoy the old style challenge. Enchanters are the one class which is super group friendly and can solo very well too,a good choice in the end Velious makes things a bit harder with the super high resists ,but the soloing seemed better if anything. And of course everyone is addicted to breeze on up. They have more facets so there is more to say about them. Warriors will get groups,but if there aren't many groups around you are completely stuck if you can't get one. I think monks are good ,they can dish it out and can take it. Tons of monks are being made right now, that may be a factor. Rogues,if there is a spot for dps they are welcome,groups like making mobs go poof one after the other. Wizards are plenty group friendly,but don't seem to be the first class that groups look for even when looking for more dps. All in all I would say,the best ride would be an enchanter because they often have the best of both worlds. . Druids actually seem to get a lot of group invites, don't forget they can be there healing right away, a cleric might take a long time and groups want to get on with it. Warriors are group friendly, but fighting with patchwork and a cracked staff these days might not cut it with a lot of groups. That being said if people realize you really are new and not a beggar you may end up with some decent equipment,plenty of generous players here. Shaman, well a shaman is a shaman usually welcome in a group. Rangers:well damn i just wore out my keyboard a little more typing this. All in all I would say,the best ride would be an enchanter because they often have the best of both worlds. The most frustrating class and the most rewarding class Not to mention ,clarity gives them more leeway. The healers want them badly at all times,and melee that doesn't already have maxed out haste wants them just as much. Groups are getting a bit scarcer I think, but on the other hand that makes it harder to fill them out and balances it pretty good. | ||
Last edited by Lindalind; 12-09-2011 at 02:19 PM..
Reason: the usual grammar.
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