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Pet agro is jumpy and always was because of the failed taunts. As I said before, Taunt does one thing, put the taunter at an agro level just above the highest persons agro count. If you're already AT the top, it does basically nothing. It doesn't actually increase hate by like a set number or something. So even though you see "Taunting attacker" a bunch of times, don't assume that increases his agro level more than if you DIDN'T see them... There is a way to see taunt actually work... If the following 3 conditions are met: 1.) You or someone other than your pet currently has agro. 2.) The mob you're fighting can talk. (basically any humanoid) 3.) Pet says "Taunting attacker" and the taunt works. The mob will say something like "I'll teach you to interfere with me, Gebeker000." If the above 3 are true, regardless of whether or not there are players standing by the mob, the mob will say that. BUT, keep in mind that even though the pet now has highest agro, if there are any players standing by the mob, the mob will STILL target and attack the PLAYER with the highest agro regardless of how much agro any pet has on it. But because taunt only puts the pet basically 1 point above the highest, if you take spell action against the mob(intentional or not, like a dot) or sit down right away, you're likely to take agro right back, real fast, because the spells do more agro than a few swings(and misses) from the pet. And let's face it, the chanter pet is weak and can't do that much damage(agro) in order to keep up with that much spell agro. But again, I still think that nuke agro is a bit too high, at least at the low levels (as I'm still only 21 on this server now) As to the mem blur on mez's... It did have a chance, but I wouldn't say a "decent chance." BUT it DOES feel like a lot less of a chance here than it did on live, I agree. My rough guess is it's currently about 3-5%, when it should probably be more like 8 or 10%. | |||
Last edited by Migs351; 12-14-2011 at 07:45 PM..
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