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#301
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![]() wtf, you guys keep bringing up item loot. Stop, you haven't been around for the last 3 years of eq box pvp. It drives the population to 40. Yes, It's fun. We have had Item Loot in the past many of times, all It did was kill the server in a 2 week period. The pro Item loot community took a slap on the wrist so they're could actually play everquest with pvpz.
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#302
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![]() Server is tanking because it's a few years late... but it is what it is..
too many games coming out, Diablo 3, Guild Wars 2, Star Wars just came out.. new WoW xpac... a year or two ago when it was just WoW for the most part it would have been perfect and probably drawn a higher pop Just enjoy whatever you can take from it.. if you don't like it, there will be plenty of new gaming options for you.. | ||
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#303
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![]() While item loot is an intriguing option one only has to recall the past ratio of blue to red players on live, which was well above 10 blue to one red player. Even among pvp servers alone, classicly there was 2 coin loot players to 1 item loot player. A game like this is best with more people playing, more targets, more amusing drama. There is just no way for item loot to fit in with the goals of this server, barring opt in item loot via book turn in or something like that.
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#304
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#305
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#306
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#307
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Agree with both of these posts. I think there is a balance between casual and masochistic-hardcore that can be met with the exp grind. Right now it's just too far in one direction. Currently, this server is much harder to level up on than P1999 blue (which I was playing on for a while before this). There is no central hub of activity like EC where you can bum buffs or twink items to make those early levels more bearable. There's no constant groups, because it's not a blue server. I don't think the appeal of the server is a punishingly difficult and lonely grind, but that's what you're getting currently. It's a heavy brutal grind with somewhat rare player interaction. Jacking up the 1-20 exp rate and turning on global channels would probably go a long way in keeping the population sustainable and maybe even boosting it a bit. I love the whole "stay faithful to classic" mentality, but there are certain things that have to be adjusted when you look at the number of players on the server. This isn't 1999 Tallon Zek which had over 3000 players online during the first days of the server.
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#308
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![]() Just a few words for you guys:
ULTIMA ONLINE SHADOWBANE EVE ONLINE DARKFALL These are 4 of the greatest PvP games ever made, anyone that has played them will tell you so, and they all have one thing in common... item loot. | ||
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#309
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![]() Item loot is another discussion entirely. There are a lot of problems with it (ie: namely that casters can bounce around ganking people naked), and making life even harder on melee classes really isn't a good idea right now. If you combined item loot with the current level grind, I guarantee you that would be the death of the server.
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#310
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