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#71
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![]() Well, what I noticed from going back to live is a lot of content was tailored specifically for one time one place. When I went to live during the Underfoot expansion everyone was rusting at the top and the content for about 40 levels was geared for full groups of raid geared twinks. They never readjusted the content from when it was cap. This was a major turn-off as a returning player. I made it to cap so I could finally group, but by the time I got there the taste was so ashen that I soon after quit.
As far as where EQ went wrong, I cannot say. I was 29 at the time and the travelling bug bit me and I moved to New Orleans and RL was too interesting. | ||
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#73
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Also, everquest went wrong when it let retards run amok aka late PoP/Onwards. Even though cat people were stupid as fuck.
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#74
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![]() Nobody would play anything but that ^. Lol.
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#75
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![]() EQ Live went wrong when they started selling druids like me out, Plains of Power totally screwed everything for my port grind.. Pointless money hungry expansions.
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Emuits - 41 Druid
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#76
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#77
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There was an occasional localized renewal of community. I played on Stromm server when it opened with the LoY expansion and there I had a good six months or so of tremendous fun. This was well after Luclin & PoP had supposedly "ruined" EQ. Then the server community's attention shifted to the end game (in all its variety, raiding was not everybody's end game by any means), players focussed on their little niche interests and the broader community went to shit just as it had during the 4 months or so leading up to the Kunark expansion way back at the beginning. SoE did plenty of stupid things with EQ, but it was the players that "ruined" EQ. The funniest part is that they (we) did it over and over again. (Should be saying "changed" really. My/your fun may have been ruined, but the game is bigger than you or me. We're not the only ones playing it.) | |||
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#78
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![]() It went bad after EQ2 & WoW came out. Most people left. 2002-2004 was great!! :-)
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#79
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![]() EQ live went wrong with LoY. What was that piece of garbage, $30 for 5 useless zones and a playable froglok that looks worse than the original guk model? Oh yeah, and it provided maps to make life easier for people using macroquest. Whoopie.
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#80
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