Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-20-2012, 04:53 AM
RahlaeRuffian RahlaeRuffian is offline
Kobold


Join Date: Aug 2011
Posts: 171
Default Loot Systems

Just curious about what kind of loot systems are used on the server by the raiding guilds. And what do you suggest for guilds that are planning to get in the mix soon?
  #2  
Old 01-20-2012, 06:21 AM
Flunklesnarkin Flunklesnarkin is offline
Planar Protector

Flunklesnarkin's Avatar

Join Date: Oct 2011
Location: Best America
Posts: 1,196
Default

I'm pretty sure there are some basic loot systems that all mmo's use


FFA random

* you will see very few like these depending on difficulty of the game


DKP

* A point system is established with points awarded depending on events attended and monsters slain. Highest Points wins the items.

**There are many sub-variations of this system ie. open or closed bid systems... or other such limits such as only classes that can use an item can bid on it or if a class that can't use it wants to bid they pay extra for example (I can understand the philosophy.. win bid on non class item.. then sell expensive item to buy gear your class)

***I've even seen mercenary DKP guilds lol for people who are uber geared.. everything is sold and split depending on dkp per month. and they have set charges for kills.. so show up get your money.. then after split pay for help. Those don't usually last long but i've seen them do well also .. just depends on how uber they are i guess heh.


Loot Council

*Another one i haven't seen very often. The leader or group of leaders decides who gets each drop in the guild. The effectiveness of this loot style depends on the fairness of the council and the members they recruit.

*I've seen some loot council guilds have a corp group of people that invite as many noobs as they can in a ponzi scheme type system... but i have seen a few fair ones.


Those are the three basic kinds of loot systems i've seen in my years of mmo's (not just eq specific).. i'm sure there are variations of those i haven't covered but that should be the major types and give you an idea of what to expect.


I personally like DKP depending on the variation lol.. there are always a hundred rules and bylaws but as long as everybody gets something it works out best imo.
Last edited by Flunklesnarkin; 01-20-2012 at 01:54 PM.. Reason: fixed grammmmmmmmmar
  #3  
Old 01-20-2012, 09:22 PM
sellingrandomcrap sellingrandomcrap is offline
Skeleton


Join Date: Nov 2011
Posts: 15
Default

DKP and Loot council going to be the main 2 really.

I know a lot of guilds Use 1 or the other and quite often a mix of the two. (DKP used to track attendence however loot council has the final say)
  #4  
Old 01-21-2012, 04:20 PM
RahlaeRuffian RahlaeRuffian is offline
Kobold


Join Date: Aug 2011
Posts: 171
Default

Thanks for the feedback. The first raiding guild I was in on live used a loot council and it seemed to work pretty well. The next raiding guild I was in was using DKP and I liked that system too, so I figured I'd ask here.

Can anyone tell me where I could find a DKP system that has already established values for items and mobs? My google fu has failed me. My guess is that guilds that use DKP have had to create the values for raids/items themselves. I wasn't part of the DKP crew in the second guild so I have no idea about it. Any help will be appreciated! Thanks.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:09 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.