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#31
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![]() Read my signature.
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#32
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![]() not training is being respectful, but i guess thats a huge issue as well and it should be "fuck you i want this camp so i kill you". being fair and respectful is sort of what makes the world a better place instead of this "i deserve XXX because i can kill you and take it"
but, if thats the case, time to go spend time farming low leveld items i guess | ||
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#33
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![]() Based on very limited experience it seems like there is plenty of healthy competition under the current rules. Perhaps you just don't like the game the guild leaders decided to play (the who can get there faster one). A game involving who can pull the boss faster would likely bring in tactics like waiting for them to pull trash and then running past them to boss. Not only does that seem PvPish to me, but large numbers of people moving attract mobs. One raid leaping another guild trying to clear trash and ending up bringing some unintended mobs with them seems like some epic drama that I have a feeling most people are not interested in.
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#34
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![]() Quote:
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#35
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![]() Quote:
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#36
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![]() FFA = IB gets every raid mob. I don't think you want this.
Your problem is that your guild won't mobilize if another guild beats them to the zone. Ever notice that any raid mob you kill, IB is breathing down your neck? That's because we will move to a zone even if we are beaten in order to put pressure on the other guild. Your problem is with your guild. If the server goes FFA, for one there will be way too much drama for GMs to deal with, and two, IB will get all the raid targets. | ||
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#37
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![]() Quote:
in the end you get 15 in the zone and we still have the 13 so we have to call 30 minutes on you, when we should've just started clearing giants. If you think we can't take Vox or Nagafen with 13 or 14 you're undercutting our ability, because I've spoke with Otto who agrees that IB can kill a mob with less than 15. So I'm contesting that this 15 in the zone, 30 minute timer just inhibits many guilds who can't get that 15th member in the zone so it stunts them because the moment the opposing guild gets 15 we can't touch the mob and we have to call 30 minutes. I say if you've got a force that you feel can take an encounter go ahead and try for it, if they fail the other guild can take it. There should be no timers because those are just silly and we should just make a mad dash to get the raid encounter, and the first guild to the mob to engage the target should have first shot | |||
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#38
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![]() Adding on to this "It causes drama for GM's" I'd like to think they should handle this as a non-interventionist and just not respond to petitions and PM's relating to raid matters... Just as easy at it is for you to type /ignore it's just as easy for them
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#39
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![]() Surprisingly I agree with you abacab. If we have 6 pet classes or whatever in a naggy group and we are killing firegiants on our way to naggy or just in the zone first. We should be able to try naggy and not need 15 people to claim him. Any force that believe they can take the raid mob should have 1 shot at it. If they are in the zone first with their whole force. Without being able to add more people once they claim their first shot at the mob. You all know chaining pets would kill naggy/vox etc.
And to Dabamf ... You have a massive ego. Why is I.B. losing the fight to mobilize to over half of the raid targets this last week. Or so I heard. Since they fixed the spawn variance?? Lol IT"S JUST A GAME. Enjoy it. Don't burst a vessel over it. | ||
Last edited by ulrich; 05-01-2010 at 01:36 AM..
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#40
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![]() LOL at all you 5 am loot whores.
Inglourious Basterds IS THAT WAY -----------> | ||
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