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View Poll Results: If pvp exp was increased, by what %? | |||
5 |
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2 | 0.73% |
10 |
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1 | 0.37% |
15 |
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7 | 2.56% |
20 |
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36 | 13.19% |
25 |
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21 | 7.69% |
30 |
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8 | 2.93% |
35 |
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3 | 1.10% |
40 |
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5 | 1.83% |
45 |
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0 | 0% |
50 |
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38 | 13.92% |
55 |
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0 | 0% |
60 |
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0 | 0% |
65 |
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0 | 0% |
70 |
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0 | 0% |
75 |
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4 | 1.47% |
80 |
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0 | 0% |
85 |
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0 | 0% |
90 |
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0 | 0% |
95 |
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0 | 0% |
100 |
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77 | 28.21% |
0. I am happy with the current experience rate. |
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71 | 26.01% |
Voters: 273. You may not vote on this poll |
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#41
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Kateausten
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#42
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![]() glad to see threads like this, regardless if it's a cock tease or not lol.
i remember when server first started we had an exp bonus from all the server lag/crashes. that exp modifier seemed perfect to me whatever it was, and I remember my whole group/guild in guk agreed. It wasn't so fast to the point you were cranking out a couple levels every hour or two, but it wasn't slow enough to the point where you wanted to gouge your fucking eyes out from watching your exp bar. as long as we're on the topic, these stupid ass hybrid exp penalties should be removed asap. (even verant realized what a terrible idea/mistake this was).
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#43
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![]() I agree that leveling can be slow but rushing everyone along to 50 has it own set of problems, especially with the slow release of new content.
I think sliding the XP scale around so you can level 20-25% faster up to 20 and then weight things so you level slower from 45-50. That way we didn't speed things over all just displaced some of the xp grinding to levels that are better equipped. Also I would be wary of messing with the XP penalties for the various races and hybrid classes. The XP penalty is there to offset the distinct advantages some races and classes have. By the time the penalties were removed back in the day the game had gone through a bunch of "balancing" and "itemization" that the Classic servers don't have. | ||
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#44
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![]() Voted 20% overall, what probably would work better is a 50% increase for 1-30.
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#45
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#46
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Searyx has provided the best option as Amelinda has agreed to above. To save the server, something drastic needs to happen. Maybe a 20% exp bonus would have helped from the beginning, but it wont do the trick now. I believe making it easy for new players to level from 1-25 would be an excellent idea and wouldn't hurt the classic feel of the server (It is a necessary evil for survival). Saying that, I do not believe that completely slowing down levels 25-50 is necessary. For a PvP server, they are difficult enough(maybe a little slower) and if poopsockers want to rush to 50, good for them. The simple fact is, this is a 13 year old game that is very enjoyable for the hardcore players and the casual players and imo tweaks to the server to help casual players will only help the overall server. What ever the decision is, even if this poll was just to shut us up, Thank You for your time and efforts. | |||
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#48
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![]() Quote:
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#49
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![]() Honest there is nothing wrong with the server.
Blue released epics right after Red99 went live. It hurt but having 170 players online each night pre-kunark is pretty good. XP bonus will NOT increase the amount of players playing here. | ||
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#50
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