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#1
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It really hurts low level pet classes.
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#2
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Q: does being in a group eliminate the pet taking XP? Even if the pet does 90% of the damage and the group deals the other 10%? Or will the 50% damage rule still apply?
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#3
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Quote:
Do you need to outdamage your pet in a group situation, does your group need to outdamage your pet, or does the pet competition simply disappear when you're grouped?
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | |||
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#4
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Solo you have to do 51% of the damage to get 100% XP. If you do less than 51% you only get 25% XP.
It has been my experience that in a group the XP pet penality goes away. But I have totaly stopped playing my Mage solo since the pet nerf. I know that a Mage can still probably solo a bit faster than most classes, it just sucks compared to what it was. If the Fire pet could hold agro then it might not be too bad. But it doesn't and the Earth pet is a pretty big downgrade to a Fire pet. With the Torch Quest the Fire pet has nearly as much HP as the Earth pet. And try playing one on Red with the nerf. Good luck with that as slow as XP is on there. Solo you pretty much have to have the Earth pet for root in case you get PKed. So even less XP then the Fire pet could help with. Not good. The pet nerf really hurt Enchanters also solo along with the Twrill till you Hurl nerf. Even effects their Charmed pets also. It has not been too bad on Necros though. Dots usually outdamge their pets. | ||
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Last edited by webrunner5; 02-15-2012 at 10:08 AM..
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#5
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I think if you are grouped it does not matter, but I'm not sure. If pet does more than 50% of damage of group, then I don't think pet takes exp. I dunno tho.
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