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  #1  
Old 02-21-2012, 04:30 PM
webrunner5 webrunner5 is offline
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It always seems to me that 6 person groups seem to have someone AFK all the time.
  #2  
Old 02-21-2012, 04:57 PM
Grozmok Grozmok is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
It always seems to me that 6 person groups seem to have someone AFK all the time.
Omg this.
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  #3  
Old 02-21-2012, 06:20 PM
Kender Kender is offline
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all the numbers mean precisly squat.

you are playing eq classic (or as close as there ever was that wasn't the actual eq classic)

what made it great? what drew you all back?

The one thing eq did better than any other mmo is create a sense of community. not enough mobs to add that 6th? screw that, come join us. 1 more person to chat to. one more social contact which might come back later with you being the 6th to be added.

It's the journey that's the most important. what's the point in being 60 with nothing to do because you were an asshat to the people you met along the way.
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Old 02-21-2012, 07:37 PM
fischsemmel fischsemmel is offline
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Quote:
Originally Posted by Kender [You must be logged in to view images. Log in or Register.]
what made it great? what drew you all back?
Bad argument.

Pong WAS great back in the day too, but no one is going to fire it back up and play it as much as they did back in the day... because it's not back in the day anymore.

So too, just because most of us played EQ back in the day without concerning ourselves with hybrid penalties and maximizing DPS and group xp bonuses and stuff... it isn't back in the day anymore. Obviously the OP is interested in/cares about/is concerned with what he's posting about, or he wouldn't post about it. Just because you don't share his interest doesn't mean you should be telling him what is fun and what to think.


Edit - actually your post is full of generalizations and untruths. The numbers mean what people want them to mean. What made the game great is somewhat irrelevant nowadays since few people are in the same situation to play now as they were before. Community was not the only thing that made eq special. The journey is only the most important thing for some people. Not inviting a 6th isn't "being an asshat" in and of itself. Etc.
Last edited by fischsemmel; 02-21-2012 at 07:41 PM..
  #5  
Old 02-21-2012, 07:52 PM
Kender Kender is offline
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the point i was trying to make is early eq (before all the boxing of 2-6 characters, before mercs etc) was all about grouping and social interaction.

Thats' what makes it different to so many other mmo's that have followed. That's why most people have fond memories of eq. That's why most people on here think eq as it is now on live has been ruined

I played eq for 5 years, then wow for 5 years. I have more memorable moments from eq than wow.

so forget the numbers. add in that 6th. This is s small community, you'll probably end up grouping with that person many more times.
  #6  
Old 02-22-2012, 12:17 AM
stormlord stormlord is offline
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Quote:
Originally Posted by Kender [You must be logged in to view images. Log in or Register.]
all the numbers mean precisly squat.

you are playing eq classic (or as close as there ever was that wasn't the actual eq classic)

what made it great? what drew you all back?

The one thing eq did better than any other mmo is create a sense of community. not enough mobs to add that 6th? screw that, come join us. 1 more person to chat to. one more social contact which might come back later with you being the 6th to be added.

It's the journey that's the most important. what's the point in being 60 with nothing to do because you were an asshat to the people you met along the way.
I agree, but don't ignore the mechanics underneath the hood. For example, taking a ride on the countryside and enjoying the sights is a beautiful thing. And to have someone with you to talk to about it can be even better. However, if the engine coughs smoke and the car sputters to a stop then the journey is going nowhere fast.

It's not about having nothing to kill so you talk, it's about talking to talk. Some get it, some don't. Me, I can level up slowly and be ok with it. I change games all the time too. I feel different than most players. I can see a guy in the best gear out there and it's exciting. But I don't immediately feel as though I need or -must- have what he has! I just let it cook slowly in the back of my mind, serving as another reason to keep playing.

I do think that some people get caught up in the rush, though. With no forced downtime, a lot of them are like mice on a wheel. But forced downtime didn't give anybody an option - that's a problem.
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Last edited by stormlord; 02-22-2012 at 12:25 AM..
  #7  
Old 02-22-2012, 09:11 AM
Galaa Galaa is offline
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so the XP on P99 is 10% for a 6 member group instead of 20%?

10% seems too little to make it worthwhile to have a full group...

Should increase it, to encourage more grouping IMO.
  #8  
Old 02-22-2012, 09:18 AM
fischsemmel fischsemmel is offline
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Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
so the XP on P99 is 10% for a 6 member group instead of 20%?

10% seems too little to make it worthwhile to have a full group...

Should increase it, to encourage more grouping IMO.
Groups on here suck. If you don't want to join for for the social aspect that kender was talking about or because you're trying to get a fbss on your level 41 warrior or something... the xp is shitty. Buuuuttt... I don't foresee a change to encourage grouping being put in place. Not classic, etc.

I think a combination of 1) in larger groups at least 1 person tends to think it's ok to slack off and/or afk a lot; 2) full leveling groups tend to form up in spots where a full group is overkill for the # and level available spawns; 3) full groups tend to have a very wide range of xp values, which really hurts the xp gain for the lowest xp members; and 4) full leveling groups too often hang out in zones like oasis, overthere, and dreadlands, where there may be an abundance of stuff to kill but where there is no good ZEM.

Everyone is much better off, imo, with small groups (3-4) or duo or solo, if the only thing you're concerned about is xp and not going insane because of shitty groups. Plus if you're doing small group or duo you still get the social aspect and friendmaking of the game.
  #9  
Old 02-22-2012, 10:23 AM
Estu Estu is offline
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Quote:
Originally Posted by fischsemmel [You must be logged in to view images. Log in or Register.]
Groups on here suck. If you don't want to join for for the social aspect that kender was talking about or because you're trying to get a fbss on your level 41 warrior or something... the xp is shitty. Buuuuttt... I don't foresee a change to encourage grouping being put in place. Not classic, etc.

I think a combination of 1) in larger groups at least 1 person tends to think it's ok to slack off and/or afk a lot; 2) full leveling groups tend to form up in spots where a full group is overkill for the # and level available spawns; 3) full groups tend to have a very wide range of xp values, which really hurts the xp gain for the lowest xp members; and 4) full leveling groups too often hang out in zones like oasis, overthere, and dreadlands, where there may be an abundance of stuff to kill but where there is no good ZEM.

Everyone is much better off, imo, with small groups (3-4) or duo or solo, if the only thing you're concerned about is xp and not going insane because of shitty groups. Plus if you're doing small group or duo you still get the social aspect and friendmaking of the game.
100% agree with this post. Don't oversaturate your groups and don't group in non-dungeon zones unless it's something special like an AOE group.
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  #10  
Old 02-22-2012, 09:13 AM
fischsemmel fischsemmel is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
I agree, but don't ignore the mechanics underneath the hood. For example, taking a ride on the countryside and enjoying the sights is a beautiful thing. And to have someone with you to talk to about it can be even better. However, if the engine coughs smoke and the car sputters to a stop then the journey is going nowhere fast.
Yay analogy! [You must be logged in to view images. Log in or Register.]
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