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#31
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![]() Pretty proud of this one. This was not a joke. I think.
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#32
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![]() Quote:
It depends on the content we're talking about, though. At the higher levels, Rangers can tank low blue cons fine, yes. For harder content they are not good, though, and the disparity quickly increases as the monsters become more difficult. This means the Ranger needs to fulfill a DPS role and one of the problems with that is Rangers do less DPS than Warriors (because their skillcaps are lower). The other problem is that in order to even do their best DPS, Rangers steal aggro away from Warriors (even though they are doing less damage, that's just the way the aggro chart works). This ultimately leaves Rangers without much of a role at all for higher level groups, all while being burdened with the exp penalty. Their utility can be nice and the improvements (+removal of exp penalty) they receive in Velious-era make them a more competitive package for the higher levels, but what EQ Rangers really need is a class redesign. They shouldn't just be "less durable Warriors who can track, with some Druid spells thrown in". The class should be much more focused on using a Bow and using their own unique abilities. Of course, the combat system and the way PvE is set up in Everquest needs a improvement to fully support such a thing.
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#33
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![]() I've been in howling stones groups with ranger tanks that were just fine. We were constantly pulling. I know because I was the puller. My hierarchy for tanks is like Pally > Monk > SK > Ranger > Warrior (in exp groups; obviously on raids Warriors are the best). The reason I prefer rangers over warriors is because of aggro holding ability. If the tank has aggro then the rogues are doing as much damage as they could be doing, and they aren't taking aggro and wasting cleric mana.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#34
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![]() Quote:
Fixed.
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[60 Warder] Kline (Wood Elf) <Bregan D'Aerth>
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#35
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![]() Quote:
Also, a good ranger is going to preserve the cleric's mana better than a bad warrior. You'd rather be in a group where a ranger is taking say 50 CH's an hour than one where the warrior is taking 40 CH's an hour but the rest of the group needs spot heals because mobs aren't sticking to the tank.
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[60 Warder] Kline (Wood Elf) <Bregan D'Aerth>
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#36
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#37
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Besides, I feel it's generally much more important when you're grinding in places like Sebelis for the tank to actually be able to take hits. You want the tank to be able to absorb the punishment from several monsters at once if there is an overambitious pull or ill-timed adds. The group dying is the biggest detriment of all to the exp grinding, because of the time it requires to set up again (and the exp loss, even though it's not with the top cleric rezz). Quote:
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I've seen some great Ranger action in places like Sol B where you are grinding out on monsters in the mid/high 30's, with the Ranger being able to pull a bunch and root-park them, thus providing far more control over the situation than a Warrior ever could, but into the expansions it just doesn't work like that. Class balance goes very awry.
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#38
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![]() A ranger who isn't geared to the gills for strength and has a lot of ac/hp items on is going to tank fine in almost any dungeon. Mobs in Kunark just didn't hit that hard and ch is ridiculously OP.
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#39
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![]() rangers do suck pal, to be honest though if they didnt have a 40 percent penalty i wouldnt mind their sub par dps and over agro of npcs
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