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#1
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Founded on griefing?
More like founded on getting the best and most active people on the server to create the best guild. I have to say I was one of the nicest people on the server to all those who deserved it. I just trashed all the scrubs who talked shit on forums/in game and during beta. All those people who said they would destroy me yadda yadda, those are the ones I targeted and I destroyed every single one of them and made most of them quit. If you talk shiit then you better be able to back it up or you get fucked. I had never played Classic EQ before nor had I touched Everquest in like 10 years. I was a complete noob during beta, all I had was my awesome skill and gaming talent (and and a lot of time on my hands [You must be logged in to view images. Log in or Register.]). During beta I met this dr00d called Flip who taught me most shiit I had to know for live and during live I met Silver/Jerrin and then Troriste who I continued to learn from until I basically knew every single trick in the book. Then I combined my awesomness with knowledge and dominated everyone who came in my way. Sadly there wasn't any competition at all so I got bored quickly and therefor quit. Most people here has a lot of knowledge and time on their hands but their skill and mind in battle are truly lacking and therefor became easy prey. It basically felt like it was me Michael Jordan vs 400 NBA coaches in battle. Sure they know their shit outside the court. But once you put a ball in their hands then not much happens [You must be logged in to view images. Log in or Register.]. | ||
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#2
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#3
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#4
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#5
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Also, to be fair. Nihilum doesn't understand griefing because about 6 people know how to pvp. The rest would consider KSing a mob hardcore griefing I imagine. | |||
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#6
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A steady 150 population is still the highest we've seen for an emulated PvP server. There aren't that many more people out there looking to play classic Everquest PvP in 2012. Using (Blue99 Population / EQ Blue Servers Population) as a reflection of EQ PvE and comparing it to (Red99 Population / EQ Red Servers Population), we're probably doing better than we should.
Not that it matters as the server has already launched, but the only way to poach a significant amount of people from Blue was teams (obviously, with the major issues of teams fixed). This has been beaten to death and if you care to read about, go to the back pages of these forums circa April 2011. I haven't seen this brought up, but I think there is an issue with raid content not being scaled to population. When it takes 30 people (20-25% of the population online) to kill a raid mob, and guilds have to fend off enemies while doing so, it leads to over recruiting and the death of raid PvP. I'm not really sure if it is a good idea to scale raid content to the population, but the effects of having classic (well, P99 encounters are noticeably harder than classic ever was) encounters on a server with a small population are definitely observable. | ||
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